The IndieCade Festival is the only stand-alone independent-focused game event in the nation. It is open to the industry and to the public.
IndieCade is held in multiple locations across downtown Culver City (Los Angeles). The Festival offers a unique opportunity to play and preview the latest innovative indie video games and rub shoulders with the creators of the newest games, as well as legends from across the industry.
IndieCade features independent games of every genre and platform from around the world! Come to IndieCade 2012 to experience an action-packed festival full of gameplay, previews, networking, workshop sessions, awards, and so much more....
Events include a professional conference, an exclusive business pre-event called the IndieXchange, a Red Carpet Awards Ceremony, festival workshops, keynotes, and family-focused activities, meet-and-greets with game creators, FREE gameplay with a GameWalk and big games, numerous social events, and much much more....
Gnarwhal Studios, the team behind the IndieCade Award Winning Humans vs. Zombies, is organizing the Big Games faction of the festival this year. That is right, we are in for some fun! Humans vs. Zombies (HvZ) is just one of the many big games that will be played at the festival this year.
Top independent games, selected from the more than 400 submissions to the festival, will be featured at the heart of IndieCade's weekend GameWalk. Specifically the Fire Station, NextSpace, and Gregg Fleishman Studio will be filled with opportunities to play the games and meet the creators.
IndieCade's annual professional conference has become a key event in the independent game community. It is a unique and intimate conference. A time for connecting with the community, exploring new terrain, and challenging expectations. It is an experience.
IndieCade provides tailored matchmaking services to independent developers, setting up opportunities to meet and exchange ideas with publishers and institutions interested in funding, publishing, or collaborating.
The IndieCade Village is the central anchor for the festival and contains onsite Registration and Pass/Wristband Pick-up, Big Games Headquarters, Festival Sessions, Opening Night Game Slam and Party, Night Games, Closing Party, as well as a public playspace and the Creators' Lounge for conference attendees.
For a second year the Culver City Cultural Affairs Commission has provided a grant for temporary public art installation in conjunction with IndieCade. Our hats are off to the Cultural Affairs Commission for respecting the artistry and cultural relevance of video games.
Invaded! a sculptural installation by Jason Torchinsky will open October 1st, one week prior to IndieCade, in anticipation of the festival.