//2011 Festival: Sessions and Schedule


Festival workshops and panels take place all weekend (October 8-9) at the IndieCade village. Sessions cover a variety of topics and are of interest to developers, enthusiasts, and families.



Explore the schedule below, to which we will continue to add information.

All festival workshops and panels require a festival wristband, additional benefits of a festival wristband include access to Night Games and give-aways. Check out the festival wristband registration for more information.



Make sure to also explore the overall festival schedule to plan your full experience.

//Saturday, October 8th


//Festival Workshop: PInata Construction
10:00 am - 11:00 am
Location: IndieCade Village
Audience: Developers, Enthusiasts, and Family
Come out and build your own creative Pinata’s filled with candy, ping pong balls, and bouncy balls. Create pinatas for the game Pigeon Pinata Pummel, which will be played as a part of the Big Games schedule Sunday, October 9th at 4:00 pm, and then move over to the game for simple joys - smashing stuff, the anticipation of imminent loot, and running like a mad person. Express your inner creativity by making the most elaborate or difficult pinata.


//Festival Panel: Crowdfunding Your Game
11:30 am - 12:30 pm
Location: IndieCade Village
Audience: Developers and Enthusiasts
In the new internet age, independent and experimental projects have access to new, exciting funding sources. Crowdfunding has become an exciting tool to raise money for small projects, and to kick off your dream. At IndieCade, we will bring together a panel on how to raise money for your game, the advantages and difficulties of different tools and sites, and some strategies and stories from developers who successfully did so. Featuring panelists from Kickstarter and AppBkr.


//Festival Keynote: Mary Flanagan discusses "Values at Play"
1:00 pm - 2:00 pm
Location: IndieCade Village
Audience: Developers, Enthusiasts, and Family
We make it easy to brainstorm new game ideas! This session uses new “Grow-a-Game!” tools developed to help novices and experts alike make socially responsible games. Tiltfactor (Hanover, USA) the first social activist computer game lab in the country, will host this workshop introducing kids to the nuances of creating games through the card-based brainstorming tool. The Grow-A-Game cards include Challenges, Values, Example Games, and Verbs. Play your way to change!


//Festival Workshop: Board Game Modding
2:30 pm - 3:30 pm
Location: IndieCade Village
Audience: Developers, Enthusiasts and Family Friendly.
Following on the success of last year’s workshop, come and learn some simple methods and tools for making new games out of the pieces of old ones. Participants will learn simple strategies and skills for modding and creating their own board games, and play and test them with one another. Games created at last year’s event were submitted to the festival this year, and Board Game modding is a great way to begin learning how to make your own games, or to practice your already daunting skills.


//Festival Panel: The Ethics of Big Game Design
4:00 pm - 5:00 pm
Location: IndieCade Village
Audience: Developers and Enthusiasts
As game developers we deal with arguably the single most important resource on this planet - people's time. We live or die based on whether people choose to spend their time on what we create - time that could just as easily be spent elsewhere. Because of this, we create games that entice and entertain. But do we have a larger ethical responsibility to the people who play our games? A couple lets their child starve to death while they spend nearly all of their time playing a massive multiplayer game. Are the creators of the meticulously crafted dopamine-inducing quests to blame? Do these questions have any place in this studio's design room? As games and game developers continue to push the boundaries of art and entertainment - and as game design struggles to be seen as a legitimate discipline - these are the kinds of questions we are forced to begin dealing with.


//Festival Panel: 3D Game Jam Games
5:30 pm - 6:30 pm
Location: IndieCade Village
Audience: Developers and Enthusiasts
Working in 3D

//Sunday, October 9th


//Festival Workshop: Star Game Design
10:30 am - 11:30 am
Location: IndieCade Village
Audience: Enthusiasts and Family
STAR Design Workshop: STAR Education has been the leader in educational after school programming and community-based cultural enrichment projects for over 25 years. We service more than 500 schools in 61 school districts, reaching over a million students and their families every year. STAR provides innovative, high-quality programs for children that excite, inspire and open their minds. Students exhibit major academic and developmental gains with increased self-confidence, heightened creative abilities, and a strong sense of pride in their accomplishments. Join STAR GameSchool and explore simple ways to create your own games. After going through a few easy steps you’ll be ready to explore the possibilities of what your game can do. Create the rules, bend the rules, and discover how you can define the world of your game. Once this process is complete, you’ll have the knowledge and the power to be a game designer! http://www.stargameschool.org.


//Festival Panel: Family Friendly Festival Selections
12:30 pm - 1:30 pm
Location: IndieCade Village
Audience: Enthusiasts and Family
Hear directly from independent game creators, who have created family friendly games. Meet these developers and learn about their game, their design process, and their experiences making games for a larger, non exclusive audience. Enjoy the contrast between these inspiring and articulate game developers and the mainstream games industry creates huge, involving experiences for the core gamer market..


//Festival Screening: Games on Film -- Films on Games
3:30 pm - 5:00 pm
Location: Ivy Substation / Actors Gang Theater
Audience: Developers, Enthusiasts and Family
A selection of short films on and about games.

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