The IndieCade Award-Winning installation game Sixteen Tons, created by Nathalie Pozzi and Eric Zimmerman, was one of more than 35 finalist games featured on the 2010 GameWalk.
//Festival GameWalk: Saturday and Sunday, October 8 & 9
Downtown Culver City turns into a festival arcade. The IndieCade Gamewalk is free and open to the public!
//GameWalk Hours
Spend the weekend experiencing hands-on gameplay of the top independent games of 2011 at multiple game galleries and cafés located across downtown Culver City.
Festival headquarters will be located at the IndieCade village on the corner of Culver and Main for all information regarding GameWalk and other free public activities, as well as Festival, and Conference activities.
Terry Cavanagh @ IndieCade 2010 with his Award Winning Game VVVVVV.
Read on to find out about the 2011 finalists....
//Big Games
The Big Games portion of IndieCade takes games outdoors and gets players moving. Big Games are included in the GameWalk experience and also, free of charge and open to the public.
2010 Finalist game Socks, Inc., brought Sock Puppets to the streets of Culver.
//Main GameWalk Locations
GameWalk games are open for hands-on gameplay and rubbing shoulders with game creators. Games and creators include festival finalists and awardees, games from past festivals that are soon to come out on mainstream platforms, and other innovations such as 3D mobile game jam games.
The games can be seen and played in the following main locations:
Headquarters: IndieCade Village @ 9300 Culver Blvd.
Finalist Game Gallery: Fire Station One @ 9600 Culver Blvd
Success Stories Café & Mobile Game Jam Games: NextSpace @ 9415 Culver Blvd
Finalist Game Gallery: Gregg Fleishman Studio @ 3850 Main St.