0Space is a 2-4 player local multiplayer zero gravity death-match game with an acid sci-fi aesthetic. Players are armed with a powerful but slow-reloading gun (that can also be used as a propulsion device), a sword, and three grenades. Everybody must fight to be the last one standing – or floating!
//Aatheuo (Ty Taylor)
Aatheuo (pronounced like "off-uh-you") is a multiplayer tabletop game that combines aspects of Uno, Scrabble, and Rummy.
//BaraBariBall (Noah Sasso)
BaraBariBall is a competitive sports game for two or four players. Score by dunking the ball in the water on the opposing team's side, lose a point for falling into the water yourself. With an emphasis on aerial acrobatics, split-second decision-making and mind-games, BBB has been described as "that perfect mix of pixel elegance and stellar fluid motion, like watching basketball through mosaic sunglasses". (Marc Weidenbaum, Disquiet)
//Cards Against Humanity (Cards Against Humanity LLC)
Cards Against Humanity is party game for horrible people. Unlike most of the party games you've played, this one is as despicable and awkward as you and your friends. The game is simple. Each round, one player asks a question from a Black Card, and the other players answer with their funniest White Card.
//Fistmonger (Bennett Foddy and Tim Rogers)
Two noodly-armed cartoon gentlemen engage in fisticuffs on top of a mountain. Player movement is automatic and your single button is for punching, blocking punches, parrying and kicking the other dude square in the nuts. The winner is the player who knocks the other guy off the cliff.
//Hotline Miami (Dennaton Games)
Step into the neon-soaked underground of 1980s Miami as bizarre messages on your answering machine seem to be urging you to commit terrible acts of violence - but will you obey? Hotline Miami overflows with raw brutality and skull crushing close combat as you find yourself outgunned and using your wits to choreograph your way through impossible situations. An unmistakable visual style, a driving soundtrack, and a surreal plot that will have you question your own thirst for blood.
//Metagalactic Boners Battle at the Edge of Time (Curated by Anna Anthropy)
"interstellar space chaperone anna anthropy curates an hour of games from the darkest pits of the human tomorrow. bring a close friend or enemy. leave with the sense that something cosmic and yet intimate has taken place. an opportunity for personal enrichment."
//Night Lights (Tyler Coleman)
Night Lights is a pictionary-style game that uses light art as its canvas. Players must draw their word without any reference within a short time period. Anyone in the crowd can try to guess the word. Check them out on Facebook!
//Rakete (Mario von Rickenbach)
Rakete is a cooperative multiplayer game for up to 5 players. Each player controls one thruster of the ship with the goal of landing it safely. Let the insanity commence!
//Recurse (Matt Parker)
Recurse for iPad is the indie hit party game you play with your whole body! Using your iPad's front-facing camera, try to control your body so you move as much as possible in the green areas while avoiding the red areas. If you're good enough, your picture will be saved among the high scores for all to see. Not a high score? Try again!
//Songlines (Samantha Vick)
Songlines is a gesture-based musical experience, built in Unity and featuring motion control via Microsoft's Kinect platform. The game's core concept is based on an Aboriginal Australian creation myth in which totemic spirit beings created the world through song and dance. The player takes on the avatar of a primordial creator spirit who flies through a blank and formless landscape, using gestural control via the Kinect and a unique recombinant music system to directly shape and populate the world around her. Songlines provides a sensory experience that is at once relaxing, energizing, and transcendent, as the player watches life burst into being all around her.
Sphero is the world's first robotic ball gaming system that you control with a tilt, touch, or swing from your smartphone or tablet. You can even use Sphero as a controller for on-screen arcade style gameplay or tabletop party games. Single and multi-player apps let you engage in the virtual world and play in the real one. It's the ball evolved. Learn more at GoSphero.com
//Super Hexagon (Terry Cavanagh)
Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
//Super Space _____ (Digipen)
Super Space ____ is a couch co-op arcade shooter about competition, cooperation, communication and the democracy of physics. Players control turrets attached to a blocky, misshapen space ship and earn points by shooting a never-ending onslaught of asteroids. Thanks to Newton's Third Law, the recoil from shooting propels the ship. Players must cooperate to avoid hazards and ensure survival, but also compete for weapons and high scores. Super Space ____ was developed by Super Space Team (Alexander Baard and David Scamehorn) at DigiPen.
//Switch (Combiform Inc.)
The game that ties you up in knots finally goes electronic in Combiform's Switch, a fun rendition on the classic Twister. Played with 2 to 4 players, Switch is the ultimate experience in non-screen based gaming. The beginning of the game starts with all 4 controllers connected in the middle, 2 are lit blue and the other 2 are lit purple. Switch's mechanics are very simple: players must switch the position of the 2 purple controllers without separating the blue ones. It may seem easy at first, but soon you wont be able to tell where your body stops, and where your partners begin!
//Swordfight (Kurt Bieg)
Swordfight is a two player physical game played using strap on Atari 2600 controllers. The goal of the game is to press your opponent's button with your joystick before they press yours. Kurt Bieg and Ramsey Nasser are to blame.
//Tennnes (Jan Willem Nijman)
Tennnes is the new tennis. Minimalist sports game about my horrible experiences with tennis lessons as a kid.
//Track and Feel II (Party Time! Hexcellent!)
TRACK+FEEL II is a cooperative, interactive, glitch-art installation for play on the Nintendo Entertainment System. Two or more players must dance, feel the rhythm, and work together to discover the rules of the "game" as well as its goal. TRACK+FEEL II aims to present glitches and generative chaos as tools of construction rather than destruction. It is inspired by the audiovisual experiences in chiptune performances and the collaborative, friendly interaction they inspire.