//2012 Festival Panels and Workshops

2012 Festival Panels and Workshops
IndieCade Panels and Workshops: take a break from the games to gain insight and knowledge from their creators.
Learn about games and gaming inside and out, at inspiring discussions featuring world-class developers, industry executives, and creative minds.
Click here for the complete list of speakers

//World Design Panel and IndieCade World Model Launch

Saturday, October 6, 10:00 am to 11:00 am

A panel discussion featuring some of this year's festival nominees talking about the process of world design as it applied to their games, and how good world building can help to create an immersive playing experience.

Speakers: Festival Gamemakers  •  Sara Thacher

//Well-Played 1

Friday, October 5, 2:00 pm to 3:00pm

What makes a game good? or bad? or better? Building on the ETC Press books and journal and the success of last year's sessions, our speakers will select a game from the festival finalists and play it live to help analyze the experience and open up a discussion with the game designers. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.

Speakers: Chris Bell  •  Mattie Brice

//Boardgame Remix

Saturday, October 6, 11:00 am to 12:00 noon

Following on from the success of previous workshops, come and learn some simple methods and tools for making new games out of the pieces of old ones. Alex Fleetwood will help participants learn simple strategies and skills for modding and creating their own board games, and play and test them with one another. Board Game modding is a great way to begin learning how to make your own games, or to practice your already daunting skills.

Speakers: Alex Fleetwood

//Inspiration – Festival developers discuss their game ideas

Saturday, October 6, 12:00 noon to 1:00 pm

James Ernest will lead a panel discussion featuring some of this year's festival nominees talking about what inspired them - be it other games, external events, or other art - in the creation of their games.

Speakers: James Ernest  •  Festival Gamemakers

//Hopscotch Video Game Adaptations

Saturday, October 6, 12:00 noon to 1:00 pm

Join Georgia Tech Professor Celia Pearce for this special hands-on workshop. Participants will work in teams to create Hopscotch versions of their favorite video games, with the aim of exploring core mechanics of successful games and translating them into analog form using only chalk and pavement. Recommend for aspiring and experienced game designers, as well as families.

Speaker: Celia Pearce

//Story Pirates

Saturday, October 6, 1:00 pm to 2:00pm

The Story Pirates present a sketch comedy musical based entirely on stories written by elementary schoolers. Their weekly shows include some of the funniest stories they've found by kids all around the country, and always features the debut of at least one new story written by a child author in attendance.

Speakers: The Story Pirates

//Well-Played 2

Saturday, October 6, 2:00 pm to 3:00pm

What makes a game good? or bad? or better? Building on the ETC Press books and journal and the success of last year's sessions, our speakers will select a game from the festival finalists and play it live to help analyze the experience and open up a discussion with the game designers. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.

Speakers: Heather Chaplin  •  Brad Muir

//Iron Game Designer

Saturday, October 6, 3:00 pm to 4:00pm

Whose design will reign supreme? Join host Myles Nye as they challenge game designers with real-time game design. Three captains will pick teams of designers from the session audience and then everyone is given a theme, materials, and a secret ingredient. Before your eyes, the teams will create a real-world game. As they wrack their brains for the right recipe, get a sneak peek into how these game designers solve difficult design problems. And who knows? You might just witness the birth of a brand new game.

Speakers: Myles Nye

//Sound Design Panel

Saturday, October 6, 4:00 pm to 5:00pm

A panel discussion featuring some of this year's festival nominees talking about the role that sound design and music played in the creation of their games, and how important this is to the gameplay experience.

Speakers: Michael Sweet  •  Festival Gamemakers

//Junkyard Golf

Saturday, October 6, 5:00 pm to 6:30pm

Join Bernie DeKoven, IndieCade keynote and author of The Well-Played Game and Junkyard Sports, along with IndieCade Festival Chair Celia Pearce, in a special workshop entitled Junkyard Golf. Participants will be guided in a collaboration to to create a and play through a miniature golf course in IndieCade village comprised entirely of junk and found objects. Recommended for experienced and aspiring game designers, as well as families.

Speakers: Andrea Benavides  •  Bernie DeKoven  •  Celia Pearce

//Coffee and IndieCade PlayStation.Mobile Roundtable

Sunday, October 7, 10:00 am to 11:00 am

Learn about the PlayStation.Mobile software platform and IndieCade's upcoming GameJams with PlayStation.Mobile in Los Angeles (November) and New York (February).

Presented as part of the Game U event line-up.

//Gameplay Mechanics

Sunday, October 7, 11:00 am to 12:00 noon

Rob Daviau will help host a panel discussion featuring some of this year's festival nominees talking about their innovative and unique game mechanics, how they developed them, and how it affects the gameplay experience.

Presented as part of the Game U event line-up.

Speakers: Rob Daviau

//Well-Played 3

Sunday, October 7, 12:00 noon to 1:00 pm

What makes a game good? or bad? or better? Building on the ETC Press books and journal and the success of last year's sessions, our speakers will select a game from the festival finalists and play it live to help analyze the experience and open up a discussion with the game designers. The goal is to help develop and define a literacy of games as well as a sense of their value as an experience.

Presented as part of the Game U event line-up.

Speakers: Stone Librande  •  Nick Fortugno

//GameSlam

Sunday, October 7, 5:00 pm to 6:00 pm

It's like a poetry slam, only with games. Bring your game and get ready to unveil it to a group of eager game devs and game lovers. You'll be able to talk the mastermind ideas behind your work, your process of development and your plans for your game's bright future. But keep your spiel short and snappy and make sure to sign up early - there's many eager to show and tell. Our host this year will be Michael John (insert bio). This is an informal affair and a good time for anyone who's made a game, wants to make a game or appreciates that people make awesome games. Come out and see for yourself.

Presented as part of the Game U event line-up.

Speakers: Michael John

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