//More than 40 games selected - Explore the selections below!
Now in its 7th year, IndieCade’s ShowCase @ E3 has more exciting games to show than ever! Alongside innovations on traditional media platforms, there is an exploration into new platforms such as Sifteo Cubes and Occulus Rift, and innovations on PlayStation Move, Kinect, and WiiU, as well as physical games, card games—and more. Game creators from around the world will be at the Showcase demonstrating their games. Explore below for the full list of games and their descriptions.
IndieCade's ShowCase @ E3 acts as a forecast for tomorrow's hits. Featured games include Cloud (2007), the premiere game by thatgamecompany—who went on to create the award-winning Journey; as well as Braid (2007); Antichamber (2010); Cards Against Humanity (2011); Binding of Isaac , by the creator of Super Meat Boy (2012); Skulls of the Shogun (2011);, and Scale (2012)., Most were seen at the showcase at least a year before publication.
There is an explosion of creativity and innovation in the indie sector—and IndieCade is here to show you the game-changers that go on to transform the industry landscape.
Check out the more than 40 games at the IndieCade Showcase @ E3 in the South Hall #3035, Lost Angeles Convention Center, June 11-13.
A lovely black and white games, and this one has an entrancing minimalist aesthetic. A "palindrome game," it can be played from start to finish, and then from finish to start, aided by a wraparound screen.
//7 Grand Steps, Step 1 Mousechief Co.
This turn-based strategy game challenges players to manage multiple generations of a family in a bid to achieve worldly success and build a family legacy. Each new generation of children brings the canvas to life as the player must collect and manage resources amidst sibling rivalry, rites of passage, romance, and tales in the life. Will your lineage survive into the next age? IndieCade is proud to present this genre-defining work created by Keith Nemitz, developer of the IndieCade 2008 Finalist "Dangerous High School Girls in Trouble."
//Babel Build M.C.Spross
No Talking. No Pointing. These are the rules to this game of cross-cultural communication where players build epic structures with giant, colorful blocks. It’s silly and a lot of fun, but there’s also a bigger point behind it, too: the game is meant to be played where people of different cultures pass every day but rarely interact. The game provides an irrational space of play that allows people to break social barriers and play with each other! And once you’re done creating your Leaning Block of Pisa, post your masterpiece on the game website for others to try and build.
//Body Scrub; Lego Kurosh ValaNejad
Body Scrub; Lego is a procedurally-generated, real-time 'fun-house mirror' reflecting participants as Lego pieces.
//C3 Phoenix Productions
Sometimes, you've got to turn your world upside down. A complex and challenging 3D puzzler set in an alien cube, in the tradition of past IndieCade favorites such as Miegakure and Antichamber, as well as classic indie successes such as Portal. Created by a team of students from Full Sail University..
Who wants to play in the SANDBOX? Crashtastic's all about rockets, rag dolls, and crazy 3D physics with fully destructible vehicles and outrageous stunt car constructions. Build them any way you want using wheels, ramps, shocks, and blocks to help your friendly neighborhood test robot survive a little vehicle-on-vehicle violence. What more do you need?
//Dominique Pamplemousse in "It's All Over Once The Fat Lady Sings! Deirdra Kiai
The developer says: "Dominique Pamplemousse is an interactive musical comedy in stop motion, in which the titular protagonist is a down-on-their-luck private investigator of ambiguous gender only one rent payment away from homelessness. When the CEO of a major record company shows up asking Dominique to locate a missing pop star, taking the job appears to be the straightforward thing to do. However, as things are never quite as they seem in these kinds of stories, Dominique winds up framed for a crime they didn’t commit, bringing to surface their mysterious past and the events that led them to take up shady detective work in the first place."
//E3GOMania Wise Guys Events
Longtime friends of IndieCade The Wise Guys, creators of Twistianopolis 500 and Pickpocket Junction, both prior IndieCade’s Showcase @ E3 favorites, present a physical trivia game especially designed for E3!.
//Guns of Icarus Online Muse Games
Massively multiplayer online games are difficult and expensive to make. That's why when we spot a really top-notch indie MMOG we want to make sure people get the chance to see it. This one caught our attention with its beautiful art direction and focus on collaborative play.
//Hidden Dan and Shaan
Hidden is a great example of an indie game that bends the mechanics of a traditional genre. The twist to this abstract FPS is simple yet ingenious: players camouflage themselves on colored backgrounds when battling opponents.
//In a Permanent Save State Benjamin Poynter
In a Permanent Save State tackles a controversial topic. Initially banned from the Apple app store, this game uses a mobile device to critique the human rights labor violations of the companies that make them. This narrative chronicles the afterlives of seven overworked laborers who committed suicide while building the world’s mobile devices. Those who assemble the dreams of this world now have their own at a devastating cost. Controls are discovered through simply tapping. Currently being exhibited in Sydney, Australia at the prestigious Electronic Arts Festival ISEA..
//in a window Picardy Third Entertainment
"...And how am I gonna react when I see this? A great, big, threatening button. A great, big, threatening button which must not be pressed under any circumstances, am I right?" A hilarious platformer/puzzler that will undermine any assumptions you've built up from conventional games.
//Legend of Dungeon Robot Loves Kitty
Gorgeous. Sleek. Polished. Dynamic shading on pixel art lends this game a beautiful visual style, and helps slowly change the game feel from a lighthearted romp into a dark and dangerous journey. Enemies? Beat 'em up with classic arcade gameplay that supports up to 4 players in local co-op.
//Lovers in a Dangerous Spacetime Asteroid Base
Victory against space baddies is at stake! In this game, players work together running back and forth between ship control rooms, manning turrets, lasers, shields, and thrusters to rack up points and stave off a vacuumy demise. Stellar co-op action wrapped up in an adorable cartoon aesthetic...and a really cool spaceship!.
//Luxuria Superbia Tale of Tales
The player travels through twelve tunnels in search of pleasure. Lust and Pride. The sensual and spiritual. Casual or strategic. Luxuria Superbia pushes the envelope by introducing an abstract erotic game which explores the connection between religious and sexual ecstasy, the exchange of pleasure between game and player, and the sexiness of flowers. (Not necessarily in that order.) Created by Tale of Tales, developer of a number of past IndieCade finalists, including award-winner The Path.
//Pedandeck Brian Schrank
In this game, you win points by either witnessing or causing awkward social encounters. Did we also mention that in Pedandeck, you’ll involve people who are NOT playing the game? Players win points by handing cards to anyone they can trick or catch acting pedantic. The player with highest cringe endurance (points) wins.
//Perfection. Dumb and Fat Games
Enter the zen world of Perfection. Enjoy the ambience in this PC, Mac, Android, or iOS puzzle game as you cut out shapes to fit in corresponding outlines. Relax, take your time, and clear your head for a bit.
//Pinstripe Thomas Brush
Each year we see a handful of point and click adventures that continue to push the boundaries of this genre to engage players with intellectually challenging puzzles and compelling stories. Pinstripe is a surreal, side-scrolling adventure game about a dead man armed only with a shotgun and a little gray dog, looking for his wife in a strange, snowy world. It also has particularly lovely art direction.
//QuickDraw / Glow Tag Greenfly Studios
“You got the guns for a duel, pardner?” Your PSMove controller is now your weapon of choice in this gunslinging homage to the Wild West and the art of the gentleman’s duel (or Mexican standoff, take your pick). You gotta be fast and you gotta shoot straighter than the next guy. "Tense," "nerve-wracking," and "awesome" are some of the statements QuickDraw has already garnered. For 2-7 blackhats.
//Soundodger Studio Bean
A simple, abstract elegant music game. The player navigates a circular arena, creating music for as long as they manage to avoid getting hit by sprays of bullets. Developed by the creator of Basketbelle, a former IndieCade finalist.
//SPACE MAESTRO USC Interactive Media Division
SPACE MAESTRO is an interactive Kinect experience where players create their own musical universe through movement in the physical space. By spatially moving both hands like a maestro conducting an orchestra, the player fuses interstellar gas clouds into stars. Creating or touching a star triggers musical stingers, creating a unique visual and musical landscape.
//Spaceteam Henry Smith
Spaceteam is a cooperative party game for 2-4 players to shout technobabble at each other until their ship explodes. At the forefront of the emerging trend of multiplayer multi-device iOS games.
//Spin the Bottle: Bumpie's Party KnapNok Games
This is--you guessed it!--a digital adaptation of every tween’s favorite party game. But don’t worry, instead of locking lips, you’ve got some hilarious social dares to look forward to. The developer says: “There is such a short route from awkwardness to laughter. The magic about games is that they can give people excuses to put themselves out of their own comfort zones in a safe environment. I have been awkwardly hugging and jumping with uptight Japanese journalists during game demonstrations and afterwards there was simply no going back. Suddenly you laughed together, chitchatted, and high-fived. Getting into that zone together creates bonds between people that wouldn’t be easy to create that fast in any other way.” A Wii U™ game for up to 8 players.
//Stickers in Public Studio Cypher LLC
Stickers in Public is a set of 8 sticker games that can be placed on any surface and played solo or in groups. Each sticker has the rules for one game on it, so when you slap it on the wall, your laptop, or a whiteboard, you'll suddenly change that space entirely. It's not just a coffee shop anymore...it's a cooperative art project or a race where you can take as much time as you want.
//That Dragon, Cancer Ryan Green, Josh Larson, Jon Hillman, and Nat Iwata
Games have the potential to express a wide range of viewpoints, stories and experiences. This short poetic game is part documentary, part visual poem, taking you into the emotional world of a parent confronted with a child's cancer diagnosis.
//The Dead Linger Sandswept Studios
The developers say: "[The Dead Linger is] my true vision of the zombie apocalypse as it should be. No invisible walls, huge open world, and no explicit goals but the ones the player is driven to set for themselves. We want to truly simulate a fun apocalypse, complete with barricading, relentless zombie hordes (and we mean true hordes, not just a few milling about here and there), and zombies breaking down your doors to get you. That time you sat around with your friends discussing your plan in the zombie apocalypse -- that's what inspires us, and we want to let you, the survivor, try all those plans, with the most freedom possible." Funded by a successful Kickstarter.
Outrageously simple. Fiendishly difficult. A lot of fun! Player movement mechanics have been completely re-envisioned in this minimalistic, wildly original 2D puzzler which takes a fresh stance on a classic genre.
//Tower of Guns Terrible Posture Games
A super high polish, fun game to play. An old school FPS with a fresh new spin. And some funny dialogue certainly doesn't hurt.
//TowerFall Matt Makes Games Inc.
TowerFall is an archery combat platformer that features intense, hilarious competition with fast and fierce combat. (Whew, say that three times fast.) This party game is a lot of fun, has an old school arcade feel, and takes up to 4 friendly rivals.
//Voronoid Zach Aikman
Voronoid is a game of spatial dominance and aggression. Players compete for control over an unpredictable, abstract playing field that changes with every passing moment. To emerge victorious, the winner must strike a balance between holding the high ground and strategically ramming her opponents into submission. Multiplayer, single screen games continue to be an indie trend, and this one by Synaesthete's Zach Aikman is particularly innovative, using the geometric concept of a voronoi diagram as the core mechanic for this territory game..
//If A Tree Screams in the Forest Aaron Rasmussen & Michael T. Astolfi
Played on an Oculus Rift, try to survive a short walk through an ominous forest. Whatever you do, don't blink!
//Irrational Exuberance Buffalo Vision
A first-person mystery playground at the end of the world. Stargaze. Find hope. Create impossible structures. Get terrified.(Oculus Rift).
//Sound Self Robin Arnott, Evan Balster, Todd Cook
Explore a hypnotic world of light and sound that feels like it's emerging directly from your body.
//The Recital Julian Kantor
The Recital is an atmospheric, psychological puzzle adventure. Using the Oculus Rift, players embody a pianist going through his daily routine in anticipation of an important performance.
//Homework From Another World Alexander Mathew & Scott Stephan
Homework From Another World is an Oculus Rift-ready stealth and exploration game built for IndieCade's E3 booth. HFAW is the story of K'arl, a Martian high school student about to graduate the 114th grade. When K'arl fails his Alien Ethnography final, he has only one shot at graduating on time: Go to the backwater planet known as Earth and deliver a field report by scanning and abducting objects.
//Moro KUNO Interactive
A new twist on classic genres? Yes, please! Moro combines puzzle and platform mechanics in wild and crazy ways, and does it with an adorable technogeek aesthetic of the world inside computer hardware..
//PlayStation @ IndieCade 2013 E3 Showcase
//PlayStation Stories from IndieCade
JS Joust was first featured by IndieCade in 2011. It received two coveted IndieCade awards, one for use of Technology and the Jury Award. Die Gute Fabrik was formed after the very first IndieCade where creative leads met and began their collaboration.
Hohokum was featured at IndieCade 2011 where it caught the eye of Sony Santa Monica Studios. You are seeing the result in the IndieCade E3 Showcase this year.
Flower creators, thatgamecompany featured their first game, Cloud at IndieCade's first Showcase @ E3 in 2007.
And in the PlayStation booth, see the successful game Hermit Crabs in Space from the IndieCade PlayStation Vita GameJam!
//Sportsfriends featuring Johann Sebastian Joust Die Gute Fabrik
Johann Sebastian Joust is a no-graphics music-enabled playground game for the PlayStation Move. Jostle your opponents' controllers while protecting your own!
Hohokum is a collaboration between artist Richard Hogg and Honeyslug, a London-based game studio. It is a whimsical colorful game with an emphasis on playful exploration and creativity. You take on the role of a curious flying snake-like character. A technicolor, calligraphic, worm-like, kite-like being! The way you move around the world is very expressive and kinetic and kind of mesmerizing to play.
One of the main aims for Hohokum is to create something where the usual pressures of videogames – constantly being told to do things, fearing failure and being challenged to earn progress – were all absent. This is quite a challenge, but we’re really excited about how it’s coming together. There are goals and secrets to discover. There are even Trophies. But at its heart Hohokum is a playground, a place to wander about, perhaps even lose yourself in..
//Flower Vita thatgamecompany
The pioneers that brought you the award-winning PlayStation®Network title flOw are back with another concept that challenges traditional gaming conventions. Flower expands the team’s tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary “character.” The player fades from an external and stressful world in the opening of this fresh and genuine game for PlayStation®Vita, and journeys through beautifully vivid landscapes, changing the his surroundings and exploring nature along the way.
Playing as the wind, the player guides and grows a swarm of petals by interacting with other flowers and the surrounding environment. The goals and journey in each level vary, but all involve flight, exploration and interaction with the level. Using simple touch or motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players. Along the way, the environment will pose challenges to the player’s progress.
//IndieCade E3 Showcase made possible by:
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