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Oculus @ IndieCade

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Meet Oculus, See the Rift!

See the winning games from the 2013 IndieCade + Oculus VR Jam like Ciess, Virtual Internet Hacker, Dumpy, and more!

View the full list of Winning Games

IndieCade + Oculus VR Jam 2013 Winners

Open Call

Grand Prize: Ciess

by E McNeill

In Ciess you play the part of a computer hacker, taking on lucrative contracts in pursuit of valuable data. Ciess won the Open Call Category Grand Prize because of its fluid and immersive VR interaction, from navigating between nodes to using gaze targeting in the hacking gameplay. It is immediately accessible with a low learning curve, yet offers deep and addictive gameplay.

IndieCade Selected Developers

Grand Prize: Virtual Internet Hacker

by Lau Korsgaard

Virtual Internet Hacker was one of the best entries and the Selected Developer Category Grand Prize winner because of the way it blended VR with the real world. It is consistent throughout in delivering the hacker experience with options to personalize the game to the user’s personal tastes. It is inherently social because of the hilarious keyboard-mashing control mechanism, while offering fun yet simple gameplay.

2nd Place: Dumpy

by Brian Schrank

Dumpy demonstrates and reminds players that VR is all about having fun! It was a remarkable entry because of its loveable characters and trippy visuals, immersing the player into an alternate reality where they play as a runaway elephant. Dumpy offers an incredibly low learning curve without sacrificing addictively fun and funny gameplay.

2nd Place: Nostrum

by Robert Yang

Nostrum sets players in a surreal island-filled ocean world as a seaplane pilot, traveling from island to island following a unique storyline. The designed-for VR flight model and comfortable cockpit with gaze-triggered labels and explanations were solid. A simple method for triggering storyline events and comfortable control of player point of view for the game finale also made for a stand-out experience in the Selected Developer Category.

3rd Place: Sight Line

by Tomas Mariancik

Sight Line was a contender due to the interesting way gaze direction is used as a gameplay mechanic. Beyond just changing the world depending on where you look for dramatic effect, the game actually uses player gaze as a gameplay element to solve puzzles and interact with the world. Coupled with an interesting metaphysical theme, Sight Line stood out amongst other VR Jam entries.

3rd Place: Elevator Music

by Julian Kantor

Elevator Music stood out from the crowd thanks to its intriguing storyline which unfolds through a VR-designed computer terminal interaction coupled with a procedurally generated virtual office environment. Ambient audio contrasted a stark visual environment to illustrate that VR immersion doesn’t necessarily demand highly detailed graphics, but is instead the cumulative result of effective sensory stimuli.

Honorable Mention: Dreadhalls

by Sergio Hidalgo

Dreadhalls was challenging to get through without screaming, laughing or crying. Its simple interaction for opening doors was great because of the way it added suspense while allowing you to simultaneously look over your shoulder. Inventory and map use was natural and exemplary for VR. The use of ambient audio and gaze detection to alter the environment were excellent. Procedurally created maps guaranteed no two experiences would be the same. Claustrophobic environments coupled with the depth of a multi-sensory horror experience gave us recurring nightmares and gave merit to an Honorable Mention for Dreadhalls.

Building the Metaverse: Virtual Reality and Game Development

All Access Pass Saturday, October 5, 4:30pm am to 5:30pm, Ivy Theater

For years, developers have strived to make immersive virtual worlds. Software, hardware and input devices have all leapt forward, but the connection between the player and the virtual world has remained limited. We've dreamed of stepping inside of our games, but the best we've been able to do is puppet characters through a tiny window. Technological progress in a variety of fields has finally brought immersive virtual reality within reach of gamers. We'll discuss the following topics: What are the challenges around virtual reality? Why will virtual reality gaming change the way we play games? What does virtual reality mean for the gaming industry?

Speakers: Palmer Luckey - Founder, Oculus. Nate Mitchell - VP Product, Oculus.