Why should the left coast have all the fun? Some of our favorite games have come from indies living on the East Side, from Toronto down to Georgia. We are proud to announce our first east coast event -- IndieCade EAST, Feb 15-17, in New York City. It’s like IndieCade’s sarcastic, all-black-wearing cousin..
Growing out of IndieCade, IndieCade East is a celebration of what makes independent games so important. While IndieCade has always focused on giving the Independent Game community both a home and a voice from its headquarters in Los Angeles, IndieCade East is about inviting the general public into that home and making indies heard throughout the world.
The game making scene in New York is one of the most vibrant, producing 16 IndieCade Official Selections in 2012 alone. What's more, the east coast boasts some of the most successful indies, inspiring academics, and best game journalist. With IndieCade East, we wanted to introduce these brilliant minds to a whole new audience.
Our talks, exhibitions, and special events bring people from all walks of life into the independent spirit by showing them what drives us, how we think about games, and how they can join us in creating these incredible interactive experiences. IndieCade East brings together game makers, scholars, enthusiasts, and people who are new to independent
games in a three day event that shows the passion, excitement, and the depths of game culture.
- Matt Parker, IndieCade East Chair
//Matt Parker, IndieCade East Chair
Matt Parker is a game designer, teacher, and new media artist. His work has been displayed at the American Museum of Natural History, SIGGRAPH Asia, the NY Hall of Science, Museum of the Moving Image, FILE Games Rio, Sony Wonder Technology Lab, and many other venues.
His game Lucid was a finalist in Android's Developer Challenge 2 and his project Lumarca won the "Create the Future" prize at New York Maker Faire 2010. He created the game Recurse for the inaugural No Quarter exhibition at the NYU Game Center. Recurse was a finalist for Indiecade 2010 and won the "Play This Now!" award at Come Out and Play 2012. He has taught at NYU ITP, the NYU Game Center, Sarah Lawrence College and the School for Visual Arts.
//Nick Fortugno, IndieCade East Co-Chair
Nick Fortugno is a game designer and entrepreneur of digital and real-world games based in New York City, and a founder of Playmatics, a game development company. Playmatics has created a variety of games including the CableFAX award winning Breaking Bad: The Interrogation, the Corporation of Public Broadcasting educational game HD LAB, and the upcoming iOS games Untouchables: The Mean Streets of Chicago and Shadow Government.
For the past ten years, Fortugno has been a designer, writer and project manager on dozens of commercial and serious games, and served as lead designer on the downloadable blockbuster Diner Dash and the award-winning serious game Ayiti: The Cost of Life. Nick is also a co-founder of the Come Out and Play street games festival hosted in New York City and Amsterdam since 2006, and co-creator of the Big Urban Game for Minneapolis/St. Paul in 2003. Nick teaches game design and interactive narrative design at Parsons The New School of Design, and has participated in the construction of the school's game design curriculum. Nick's most recent writing about games can be found in the anthology Well-Played 1.0: Video Game, Value, and Meaning, published by ETC-Press.
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