2012 Official SelectionStrange FlavorUSA
BaraBariBall is a competitive sports game for two or four players. Score by dunking the ball in the water on the opposing team’s side, lose a point for falling into the water yourself. With an emphasis on aerial acrobatics, split-second decision-making and mind-games, BBB has been described as “that perfect mix of pixel elegance and stellar fluid motion, like watching basketball through mosaic sunglasses”. (Marc Weidenbaum, Disquiet)
2012 NomineeKaho AbeUSA
Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Utilizing wireless technology and incorporating the concept of the metagame, Hit Me! encourages face-to-face real-world interactions, not only by the players but also by the spectators. The object of the game is to hit the opponent’s button on top of the head. Once a hit is made, the hitter’s camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot. The snapshots, points and times are projected on a wall for spectators to observe.
//Panoramical: A Musical Landscape
2012 Official SelectionFernando Ramallo and David KanagaCountry
Panoramical is an interactive musical landscape controlled with a repurposed DJ device. Players alter the scene with sliders and knobs, gradually changing the world's shapes and sounds. Every combination produce a different environment and musical soundscape that is generated on the fly. Panoramical is designed for the gallery setting where players can explore, fiddle and immerse themselves in the changing environments. It's also great to play at night.
2012 Official SelectionMario von Rickenbach
Rakete is a cooperative multiplayer game for up to 5 players. Each player controls one thruster of the ship with the goal of landing it safely. Let the insanity commence!
2012 NomineewallFourUnited Kingdom
Renga is about finding a way home. Attacked and left for dead, our hero must carefully marshal their resources to build a new ship, confront their nemesis and finally return home. Only this hero isn't visible on the screen - it's the entire audience, working collectively to control the action using laser pointers directed at the screen. Turning the traditional hero's journey on its head, Renga asks the question - what if the ultimate reward can only be grasped by many hands? The show combines real-time crowd interaction technology, retro videogame aesthetics and a wry sense of humour to bring the audience together and leave them feeling a deep sense of camaraderie.
Renga was awarded with the IndieCade Game Developer Choice Award.
2013 Special Selection and World PremiereESI DesignUnited States
A ridiculous group challenge about communication and teamwork, inspired by Spaceteam.
Welcome to the intersection of Gmane Street and Gninth Avenue, the most trafficked area of Gnometopolis… during the lunchtime rush… on the busiest Gnome holiday of the year, Gnu Years Eve. Your team's job is to get the Gnomes and their props to exactly where they need to be as quickly as possible – unfortunately every player has different commands and different abilities, all of which happen to be written in Gnomish. Can your group make all the right moves before time runs out?
The game can be played with 10 or more participants, ideally over 20. All players will be required read a mix of English and gibberish. Each round lasts roughly 15 minutes.
2013 Special Selection and World PremiereHide and SeekUnited Kingdom
Searchlight is a co-operative, physical game for two players, played with wooden blocks, a Kinect, a projector, and four fast feet.
Two players work together to pick up objects that have been placed around the floor, and move them away from the central, lit area. A beam of light is projected onto the floor and objects; players have to avoid the light or freeze when it hits them. Those who collect all the objects before time runs out win; but those who aren't careful get caught moving by the searchlight.
Created by researchers and students at NYU-PolyÕs Game Innovation Lab, Yamove! is a b-boy style dance battle game that uses tech to augment face-to-face dancing. Players compete in pairs, aiming for high intensity, in-synch, diverse dance routines. Each player wears an iOS device strapped to his/her forearm, and teams compete in 3 rounds. The game is hosted by an MC and results are displayed on a big screen. Scoring is based on accelerometer data from the devices. The experience is more social and spectacular than the current console-based dance games, because players face off and the crowd forms more naturally around them and the MC. The game was inspired by research that shows how being physically 'in synch' brings people together emotionally and builds trust.
// The IndieCade Games exhibit will be open for gameplay as part of this event.