Sessions for folks interested in learning about the game development process, how to start developing on their own, and what making a game is about.
October 11-12 2014
Date: Saturday, October 11th 11am - 12pm
Location: GameU Tent A
Date: Saturday, October 11th 1pm-5pm and Sunday 12th 10am-4:30pm
Location: GameU Tent A & GameU Tent B
GameU is a special conference at the IndieCade Festival of Independent Games that focuses on pulling back the curtain on the game development process, and the work that game designers do. Topics include introductions to multiple types of programming, various game design techniques, live development demonstrations, beginning art for games, game audio - even tips on what to look for in university programs and forming long-term career plans.
GameU sessions will be both Saturday and Sunday, October 12-12th. Sessions include a variety of perspectives, including professional game developers, game design professors, and experimental art game creators. GameU is co-chaired by Jeremy Gibson and Chris DeLeon.
Speakers: Dan Fessler
We will go over specific workflows and techniques to improve your art pipeline, and discuss the philosophy of 'art as alchemy' for developing new ways of creating and its potential benefits. I'll recount my own experiences utilizing this philosophy throughout my career in game development.
Speakers: Jeremy Gibson Bond
A rapid introduction to making games using Unity, assuming little or no prior programming experience.
Speakers: Sean Bouchard Elizabeth Swensen
We will discuss the design and development of games made out of paper and physical bits. In this talk you will learn strategies for and common pitfalls of prototyping, playtesting, and publishing analog games.
Speakers: Daniel Haaser
Learn how to use Objective-C and the Cocos2D game engine to build awesome iOS games, no prior iOS experience required, no Mac required, no install required, prior object oriented programming experience required!
Speakers: Rami Ismail
Simply making a game is not enough. For the game to reach many players - and to pay your rent! - attention must be paid to learning the business side of game making.
Speakers: Greg Peng
The goal of this talk to is teach a detail oriented approach to combat design. It will go over many of the techniques and methodologies that designers use to make combat functional, accessible, and visually appealing. The talk targets aspiring system designers and anybody interested in making their own action games (fighting games, beat 'em ups, shooters, et al).
Speakers: Adam Saltsman
Let's make a game! We're going to start small, we're going to use some old graphics we found lying around in the bottom of the drawer, and we're going to make something weird and new, from scratch, in under 60 minutes. Are you into this?? If you want to know more about Flixel before attending, there's a bunch of info here - http://flixel.org/ see you there!
Speakers: Benjamin Tarsa Kris Sandoval
Join the team from Gamepedia as they explore a variety of strategies for marketing indie games and building communities around them. They will also speak about how they discover indie games and evaluate their potential for success, as well as offer many valuable tips for developers seeking to create successful games in today's complex market.
Speakers: Cindy Poremba
So, you're about to be in a media art exhibition. Well done, art superstar! This session will walk you through some of the peculiarities of designing and showing games in new media arts contexts
Speakers: William Huber
Description: The game industry has been changing, game careers are changing, and game education is changing. What shape should that change take? What kind of education will help new generations of game creators and producers? And what might it mean for local economies? This talk reflects on some of the trends now occurring in game education, and put them in historical context.
Speakers: Tracy Fullerton, Charles Duba, Kyle Li, Susan Gold, Richard Wyckoff, Michael Mateas, Gavin Rich, Drew Davidson, Frank Lantz
In these two sessions we'll look at what works well in university game programs. This may help prospective students pick a school, or give current students and educators new ways to expand their programs.
Speakers: Jane Friedhoff, Celia Pearce, Laila Shabir
Within the indie community, there is a sincere desire to be more inclusive, especially with respect to women, but also other groups. Yet the practical applications of inclusiveness can sometimes be evasive, especially since both men women and men have been socialized to accept and even perpetuate unhealthy stereotypes and patterns of exclusion. Often the less obvious but easiest steps are the most effective. In this panel, three experts at creating more female-friendly game development environments impart practical tips for how to make your school, game workshop, game jam, conference, summer camp or festival more inclusive.
Speakers: Jeremy Gibson Bond
GameU's kickoff session, getting everyone no the same page for terminology and concepts. Ends with an overview of what other sessions are happening this year that attendees may might visit.
Speakers: Alan Noon
With the introduction of Paper2D, developers now have access to a powerful suite of tools within UE4 that empowers them to create a wider variety of game types than ever before. Attendees will learn how quick and easy it is to import and process content with Paper2D, and then through the power of UE4’s Blueprint Visual Scripting, begin crafting engaging 2D game play right away. Topics covered: Creating sprites, authoring animations, collision, physics, visual scripting, and more.
Speakers: Brad Hill
Speakers: Chris DeLeon
One of the most common strategies offered to new game developers is to begin by remaking classic games. In this session we'll take a close look at why this works, and discuss how to put together a game plan for your first few games.
Speakers: Vincent Diamante, Jeff Ball
Putting sound in your game can be incredibly fun and satisfying, whether you start with audio from the very beginning or are using it as the final level of polish. It won't be fun, however, if you find yourself in a bad relationship with your audio designer or the sound creation process itself. This session will walk you through some best practices for designing game audio and working with audio designers and music composers to make your game the best sounding game possible.
Speakers: Michael Sellers, Roger Altizer
The past decade has seen the number of university game development programs grow from a couple of dozen to several hundred. Game development education is changing fast, and students have more diverse and higher quality choices than ever before. Roger Alitzer and Mike Sellers are two leaders in the second wave of creating top-tier University game development programs. In this session, Roger will discuss lessons learned starting a new games program at the University of Utah and growing into a nationally ranked unit. Mike will talk about what’s gone into the planning and launch of Indiana University’s innovative, new game design major. We’ll compare and contrast our experiences, goals, decisions, and how we hope to improve game development and research. In this no-secrets sessions we will also be exploring difficulties experienced in starting a games effort and strategies learned to overcome them. Attendees will gain insight as to the different types of games education programs, how to find an excellent program, and a peek into the complex relationship between games, education, research, and industry. If you're interested in studying or learning to make games this behind the scenes panel is for you.
Speakers: AJ Webster, Chris DeLeon
There's never been more ways for kids and teens to get into making games. We'll discuss considerations, stories, resources, and potential complications involved with helping your sons and daughters develop their first videogames.
Speakers: Derek Hecht George Rothrock
Our panel covers important legal and business issues vital to anyone starting or running an indie game business, including how to form and maintain a business entity, how to write effective contracts, and intellectual property basics. Our panel is designed to give indies the confidence and ability to bring their games to market and transform their passion and ideas into a full-fledged business.
Speakers: Robin Hunicke
The skills and attitudes to be successful in one career path may be a mismatch for another environment. Learn about how day-to-day life differs between massive and small studios.
Click here to download the IndieCade 2014 Map (pdf)