Sessions for folks interested in learning about the game development process, how to start developing on their own, and what making a game is about.
GameU is chaired and coordinated by Chris DeLeon and Tabby Rose. Lean more about them HERE
What new things do you have in store for the Festival this year?
We're looking forward to GameU featuring more talks from diverse speakers in a wider variety of roles and kinds of games, with our talks, panels, and workshops specifically curated with both our newcomers and returners in mind. We also have a specific focus on bringing in more of our speakers for this year's GameU sessions from IndieCade's current and recent developers. This will empower more our visitors to go from wondering, "How'd they do that?" while viewing the showcase to coming away from GameU realizing, "I can do that, too!"
What indie trends do you expect to see in this year's selections?
As free game engines keep getting better the solo developers and small teams have been moving more of their experiences to 3D space, and with that we've been seeing a shift for many indies from 80's era 2D pixel art toward mid-90's low-poly 3D. We're also looking forward to some surprising applications of procedural generation, since it's another way many developers can often deliver a bigger experience within limited means. Although we anticipate there'll still be amazing local multiplayer games, we're also expecting to see a rebalance toward single-player experiences. Lastly, it seems likely given the recent releases of consumer headsets that virtual reality will be present in some exciting ways and forms.
– Chris DeLeon and Tabby Rose, GameU Co-Chairs
GameU is a special conference at the IndieCade Festival of Independent Games that focuses on pulling back the curtain on the game development process, and the work that game designers do. Topics include introductions to multiple types of programming, various game design techniques, live development demonstrations, beginning art for games, game audio - even tips on what to look for in university programs and forming long-term career plans. This year's sessions will include topics such as:
GameU sessions will be both Saturday and Sunday, October 15-16th. Sessions include a variety of perspectives, including professional game developers, game design professors, and experimental art game creators. GameU is co-chaired by Tabby Rose and Chris DeLeon.
Got more questions? Ask ‘em here.
Click here to download the IndieCade 2016 Map (.PDF).