4:00 PM - 8:00 PM / Aratani Central Hall
These featured games will be open for gameplay from 4:00 pm until 8:00 pm. For All Access Badge holders and Media Only.
10:00 AM - 5:00 PM / Democracy Lab
Join more than 75 teams throughout the day on Friday for a rotating show-and-tell of works in progress, new work, and more. Games on display rotate in two hour blocks. So come by often!
12:00 PM - 12:50 PM / Democracy Forum Theater
Nonny de la Pena draws from the Asian Art Archive collection to create a new iteration of “Safely Maneuvering Across Lin He Road” (1995) by Beijing artist Lin Yilin. In the initial performance, Lin built a wall of bricks in the middle of a busy roadway in Guangzhou. As the artist moved across, he gradually brought the wall along, forcing cars to detour around him. For “Passage”, de la Pena does not simply re-enact Lin’s performance but creates an experiential encounter that pushes boundaries: between artist as maker, audience as receiver, and art as conceptual or visceral. In Passage: life of wall, visitors spend around 10 minutes having a go at building a slow moving wall across a busy road in China as buses, trucks, cars and motorbikes swerve around them. As the user gives life to a wall in the middle of a busy street in China, an experiential encounter blossoms between artist, audience, and art.
5:00 PM - 7:00 PM / Democracy Forum Theater
Screening of the film will take place in the Democracy Forum Theater at 5:00 pm and will be followed by a Q-and-A with the creators. Over 60 indie developers competed in an intense 48 hour competition to create a complete game from scratch. The film follows their progress from the concept stage to completion and joins the winners in their prize trip to IndieCade where they pitched their final product. This new and independent documentary is a must see film for anyone interested in games and game development.
6:00 PM - 10:00 PM / Democracy Lab
Join us from 6:00 - 10:00 pm for competitive and multiplayer gameplay of all types and levels. Some of the games include At Sundown, Breakup Squad, Feed, Slap Friends, Starcats, Swords, Witchball, and a special tournament of Nidhogg 2 with the creators in the main theater. Exhibitors and IndieCade official selections will also be open for gameplay.
7:00 PM - 10:00 PM / Democracy Forum Theater
The wurm has returned and it must feed! Shed your garments and paint the walls with the flesh of your enemies, for only one can be worthy of sacrifice. The rules are simple. Reach the other side and kill anyone that stands in your way. Deftly parry and rend their throats, riddle their bowels with arrows, or squish their brains between your toes. The wurm cares not for chivalry. Sequel to the indie hit of 2014, Nidhogg 2 builds upon the award-winning gameplay of its predecessor with new weapons to wield and levels to master, head-to-toe character customization, and the captivatingly grotesque art of Toby Dixon. And, with music from artists including Mux Mool, Geotic, Doseone, Osborne, and Daedelus, Nidhogg 2 has a soundtrack so good that even the menu screens are awesome.
All Day / Plaza
Join us outside throughout the day for collaborative games with six foot exploding kittens cards!
10:00 AM - 1:00 PM / Plaza
Facilitated by Sean Bouchard of USC, this outdoor gameplay will feature the work of Bernie DeKoven. Bernie DeKoven is considered by many to be the godfather of the Big Games movement, which has spread physical play all over the world. 2017 marks the initiation of the annual Big Fun award in honor of Bernie DeKoven.
10:00 AM - 12:00 PM / Democracy Lab
Gametasting continues with even more games to try out!
12:00 PM / Democracy Forum Theater
Akeytsu's long-awaited 1.0 release benefits from a twelve beta version history extensively tested by animators, for animators. Its brand new approach to skinning, rigging and 3D animation has resulted in gains in productivity within a variety of game workflows. In this session, Gabriela Montes, animator of the popular Epic Tavern and an early adopter of Akeytsu, will demonstrate how the software disrupts the status-quo with its simplicity, velocity and ergonomics.
2:00 PM - 5:00 PM / Plaza
Join one of the founders of Humans Vs. Zombies for a round of this IndieCade award winning game and movement! For advance rules and information: https://humansvszombies.org/
5:00 PM / Democracy Forum Theater
What makes a game good? or bad? or better? or indie? IndieCade has hosted Well Played sessions across the years to explore these questions through in-depth close readings of video games that unpack the various meanings to be found in the playing of a game. The goal is to help develop and define a literacy of games as well as a sense of the value and diversity of independent games. Games are a complex medium that merits careful interpretation and insightful analysis. This is one of IndieCade’s highlight 10th anniversary moment, celebrating the tradition of hosting a well played and featuring Tacoma, the just released a game by the Fullbright company, who took part in a IndieCade well played with their award winning selection, Gone Home - exactly five years ago to the day.
Tacoma is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088, explore every detail of how the station’s crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
6:00 PM - 11:00 PM
IndieCade’s classic night games takes over the festival grounds from 7:00 pm - 11:00 pm. Saturday Night Games is a unique and magical annual event at IndieCade Festival. Enjoy IndieCade transforming into the ultimate live playground as people play specially curated games under the stars and experience a memorable Festival highlight.
All Day / Plaza
One more chance to play Giant Exploding Kittens!
9:00 AM - 10:50 AM / Araki Education Center
Join Christy Durham and AJ Webster to learn how playing board games as a family can help nurture STEM (Science, Technology, Engineering, and Math) thinking. After a brief introduction, we will play board games and debrief on the experience to highlight the critical thinking and problem solving that is inherent in game play.
11:00 AM / Democracy Forum Theater
Spend an hour with IndieCade 2017 Game Changer Awardee, Rami Ismail. Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ and Serious Sam: The Random Encounter.Rami travels around the world trying to find game development communities everywhere, and tries to connect them to help enable anyone around the world to make games.
1:00 PM - 1:50 PM / Democracy Forum Theater
When the first Global Game Jam was held in 2009, we thought it was a magnificent achievement; 23 countries making games at the same time! Surely, we thought, this is as global as it gets for indie game development. Now ten years later, GGJ has been instrumental in changing game democratization and helping establish the indie game movement around the world. The event has changed lives, launched careers and is held in a whopping 100 countries and growing. At our upcoming 10 Year Anniversary in 2018 we expect to have 40,000 jammers and 8000 NEW games made in one weekend. Join founders Susan Gold and Foaad Khosmood in a session about the GGJ's upcoming 10 year anniversary. Learn the origin story of the world's largest game creation event and see some of the most awesome games that started out as GGJ prototypes, including many IndieCade submissions!
1:00 PM - 2:00 PM / Hirasaki Foyer
Come hear our Gaming for Everyone Developers give the rundown on their games. The art. The teams. The process of creation. And why inclusivity is such an important aspect to consider in creators and content. We are grateful to Intel for returning year after year to celebrate these important creators and the Gaming for Everyone Initiative. Make sure not to miss this very special event!
4:00 PM / Democracy Forum Theater
Want to know what keep your eyes out for? What does the future of IndieCade and artful play hold? Come listen to a selection of IndieCade 2017 developers talk about their top secret, super awesome, crazily innovative upcoming projects.
5:00 PM / Democracy Forum Theater
Join IndieCade 2017 Trailblazer Awardee Keita Takahashi for a portfolio review, conversation and a questions and answer session. Moderated by Brandon Boyer.
Keita Takahashi is a beloved developer from Japan. He created the popular hits "Katamari Damacy", "We love Katamari", "Noby Noby Boy", "Tenya Wanya Teens", and "ALPHABET”. Currently, Takahashi and his team are working on the eagerly awaited "Wattam”.
IndieCade has teamed up with Gamepedia to provide you with an online guide for this year's Festival!
Registration will be at The Japanese American National Museum in the Little Tokyo District of Downtown Los Angeles (100 N Central Ave, LA, CA 90012).