Flight Simulator

Hosni Auji

Flight Simulator is a game where the player is a passenger, not the pilot. Aboard a commercial airliner, the player decides how they want to spend time at their window seat while waiting out their transatlantic flight's real-time duration – leaving the rest to modern aviation.

Why a Passenger Simulator? Flight has, almost always, been this elusive dream – synonymous with freedom and exhilaration. Yet, flying, as it currently pertains to our daily lives, could not be further from this lofty euphoric fantasy. Instead, flight is a bureaucratic, highly controlled and depersonalizing process. Aside from adhering to protocol, all that is really asked of you is to manage your boredom without disturbing others. And if thinking about being 38,000ft above the ground in a large pressurized soup can makes you anxious, think about something else.

Learn more

Sign up for the IndieCade Newsletter

Subscribe

* indicates required

Please select all the ways you would like to hear from IndieCade:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.

Alumni Signup
Are you an IndieCade Alumnus? We want to know! If you've been a speaker, organizer, juror, or presented your game at IndieCade or any IndieCade-related showcase (ex. IndieCade @ E3, IndieCade @ SIGGRAPH, etc. - doesn't need to have been a finalist) we'd like to be in touch.