IndieCade's Workshops focus on giving participants practical tips and hands-on skills across many aspects of independent game development. These wide-ranging and interactive workshops are run by leading experts in their fields who invite participation and lively discussion. The workshops also provide opportunities for developers to show off their games and learn more about IndieCade.
Friday, February 14, 12:30 pm to 1:30 pm, Fox Amphitheater
In Games Business Workshop, Robert Nashak and others will share insights on building a lasting and successful games business. In a gameshow format gleaned from his weekly seminar on the Business and Mangement of Games at the University of Southern California, Nashak will cover lessons learned from recent successful startups and tips for starting, growing, and managing a new business. Topics include, market sizing, fund-raising, management, marketing, PR and other key essentials. Attendees will be encouraged to participate and offer insights throughout. The workshop will end by having the group develop an investor pitch for an imaginary new games company destined for long-term success.
Speaker: Robert Nashak
Friday, February 14, 2:00 pm to 3:30 pm, Fox Amphitheater
The Games Marketing and PR Workshop is your ultimate inside guide to the ins and outs of getting your games noticed. The workshop will include concrete tips for audience acquisition, effective branding, guerilla marketing, and more. Best practice examples will be shown and the team from Lvl Up will be happy to offer practical suggestions for what you can do to up your game when it comes to marketing your games.
Host: Ami Blaire of lvl UP Marketing
Friday, February 14, 3:30 pm to 4:30 pm, Fox Amphitheater
The Games Legal Workshop is Law 101 for Indie Developers. Game Lawyer Chris Reid will give developers an overview of the main legal questions and issues that they will encounter running or being part of a game studio. Together, Chris and the participants will create a hypothetical game studio and walk through the legal issues that arise at the different phases of its business, from founding the company, to publishing multiple titles. There will be plenty of time to address specific questions as each topic comes up, and participants should come away with a better picture of how the law fits into making their studio or independent development dreams a reality.
Host: Chris Reid
Saturday, February 15, 12:00 pm to 1:30 pm, Fox Amphitheater
Flappy Bird rose to fame quickly, exploded on the mobile game scene, and then was gone as quickly as it appeared. There is debate about why it was so successful, how the developer, Dong Nguyen, was treated, and why he was treated that way. This session will be an opportunity for anyone who wishes to discuss some of these issues, say a few words about how the game and what it meant to them, and play it one last time before we say goodbye.
Moderator: Museum Curator, Jason Eppnick
Saturday, February 15, 2:00 pm to 3:30 pm, Fox Amphitheater
In this workshop, we will introduce the openFrameworks toolkit and how it can be used for creating games, toys, and experimental apps. We will look at a brief history of openFrameworks, how it has been used in the past, and what advantages it brings to the development process. We will then walk through a demo session where we will install the toolkit on a computer, learn how to navigate through the documentation and source code, and compile and run some of the included examples. Previous programming experience is not necessary, but could be useful.
Host: Elie Zananiri
Saturday, February 15, 4:30 pm to 5:30 pm, Fox Amphitheater
Come tell us what IndieCade can do for you! IndieCade wants to expand its advocacy efforts on behalf of the independent game developer community. This session will be a lively brainstorm on specific things IndieCade can do to advocate for you and your needs! Advocacy can take on many forms – influencing government agencies to support indie game development, lobbying the games industry to make it easier for indies to thrive, creating awareness in the funding community, etc. What are your needs? How can IndieCade help? Here’s your chance to influence the future of IndieCade and the future of indie game development.
Hosts: Robert Nashak & Stephanie Barish
Sunday, February 16, 11:15am to 6pm
Code Liberation is running an all-day, trans-inclusive coding workshop for women with a focus on game creation. The all-day workshop will be teaching Processing. The Code Liberation Foundation is an educational initiative founded by Phoenix Perry which offers free game development and programming skills to creative women and teens.
Host: Phoenix Perry
Sunday, February 15, 12:30 pm to 2:30 pm, Fox Amphitheater
In Game Design Workshop, Jeremy Gibson Bond will compress lessons from the game design classes that he has taught at the University of Southern California and University of Michigan into a two-hour rapid introduction to game design and rapid prototyping. The workshop will start with a lecture on how to think about games and their various elements and continue by learning about design iteration and the surprisingly-accessible math behind game balance. Jeremy will talk for a bit about ways to get started as a developer, and finally, attendees will end the session by taking part in a collective game design exercise.
Host: Jeremy Gibson
Sunday, February 16, 3:00 pm to 4:00 pm, Fox Amphitheater
Got a new game idea you're dying to unveil? Want to show off your latest build? The GameSlam is your chance to pitch your work to a semi-captive audience! Come hear the latest game ideas in bite-sized, delectable chunks. Keep your slams short and snappy, and sign up early- these slots go fast!
Host: Robert Nashak
Sunday, February 16, 4:15pm to 5:15pm, Fox Amphitheater
In this workshop, Sam Roberts from IndieCade will discuss the ins and outs of submitting games to festivals and competitions. What are best practices for preparing a game for submission? How does IndieCade engage in it's selection process? How can you match your game to the right competition? What types of games does IndieCade select? What challenges does an IndieCade submission face, how can you help overcome those in your submission, and how is that different for other festivals and events?
Hosts: Sam Roberts