IndieCade East is a festival and conference about indepdendent games happening February 13 - 15, 2015, at the Museum of the Moving Image in New York City.
Letter from the Co-Chair
Hey everyone! I’m Toni Pizza, one of this year’s IndieCade East Co-Chairs. My first introduction to IndieCade was two years ago at the first IndieCade East, where I found myself running around having a marvelous time. Since that first Night Games, I haven’t missed an IndieCade! This is a place I connected with other game designers and enthusiasts in new ways--we listened carefully, we discussed things deeply, and we played games together.
This year, as IndieCade East Co-Chairs we are building on our previous successes and finding new ways to support the indie community. Instead of bringing back the same old voices who headline every conference, we’re bringing in a whole new line-up of speakers and experiences to the stage! This year we’ve teamed up with Conference Chairs Clara Fernandez-Vara and Matthew Weise, Festival Chair Jamey Shafer, E-Sports Chair Simon Ferrari, and the core IndieCade Team to bring you more exciting content from even more corners of the indie game world.
As always, we’re working to expand our reach to different groups of people to include the many perspectives and experiences of all types indies out there, including newcomers and folks working on projects we don’t normally hear about. We are dedicated to show there is no one right way to be an indie, but rather many different pathways to Indie success.
We’re ready to play, are you?
IndieCade East Co-Chair
Toni Pizza is a recent graduate of the NYU Game Center’s MFA program. She’s a game designer, educator, and community organizer interested in the intersection of games, play, community, and representation. Over the past two years she has helped organize the Different Games Conference and the Lost Levels Unconference. Her most recent playful projects include Sunburn!, part of the inagural NYU Game Center Incubator, and Little Happies, a collaboration with Kaho Abe.
Matt Parker is a game designer, teacher, and new media artist. He is an Assistant Professor of the Arts at the NYU Game Center and his work has been displayed at the American Museum of Natural History, SIGGRAPH Asia, the NY Hall of Science, Museum of the Moving Image, FILE Games Rio, the National Museum of Math, and many other venues. His game Lucid was a finalist in Android's Developer Challenge 2 and his project Lumarca won the "Create the Future" prize at New York Maker
Faire 2010. He created the game Recurse for the inaugural No Quarter exhibition at the NYU Game Center. Recurse was a finalist for Indiecade 2010 and won the "Play This Now!" award at Come Out and Play 2012.
Clara Fernandez Vara is Associate Arts Professor at the NYU Game Center, as well as an game designer and writer. Her work concentrates on narrative games, seeking ways to integrate gameplay and story. She teaches courses on videogame theory and game narrative, and has just published her first book, Introduction to Game Analysis.
Matthew Weise is a game designer and writer. Currently an independent developer, his work ranges from experimental games in academia to AAA. He worked at Harmonix Music Systems as narrative designer on Fantasia: Music Evolved; more recently has freelanced as co-producer/designer on Transcendence: Origins for The Alchemists / Warner Bros. Before that, he was Game Design Director of Singapore-MIT’s GAMBIT Game Lab. His experimental art game, The Snowfield, received a nomination for the 2012 Independent Games Festival. He is currently working on an unannounced independent narrative game project.
Jamey C. Shafer is "somebody who is obsessed by making." A filmmaker and game designer, he works primarily in transmedia with an emphasis on storytelling and live events. His games have twice been featured at IndieCade.
He was previously the executive director of the not-for-profit MoPicTive, a digital storytelling community that originated as the NYC Final Cut Pro Users’ Group. Jamey also causes scenes of chaos and joy, staging elaborate pranks in public spaces as a "Senior Agent" for Improv Everywhere.