is a leading innovator, artist, educator and designer whose works have included everything from game-inspired art to games that shift people’s thinking about biases and stereotypes. Her interest in playculture and the values embedded in games led to her acclaimed book, Critical Play, with MIT Press, and her recent book, Values at Play in Digital Games with philosopher Helen Nissenbaum is instigating conversations about values on a national level. She founded the Tiltfactor game lab to invent "humanist" games and take on social problems that can be best addressed by games. At Tiltfactor, designers create and research catchy games that teach people something and sometimes, change their minds towards pro-social thinking. Flanagan has been a member of the White House Office of Science and Technology Policy (OSTP), Academic Consortium on Games for Impact and been funded by the National Science Foundation, the National Endowment for the Humanities, the American Council of Learned Societies, and the National Institute for Justice for game projects.
Talk Title: Diversity in Audience, Diversity in Creators
Playing and making games is not the exclusive domain of a privileged few -- games are for everyone, and anyone should be able to make them. And what we put in our games can literally change our minds, so we’d better get wise to what influences players to be more open minded, care about others, and become better people. In this talk Flanagan reveals techniques and research that show how players relate to pro-social causes, as well as helping designers think about the wide range of players and makers out there as one community.