//Past Selections: Browse by Award Winners
12 total results for "2009":
Aether (Edmund McMillen and Tyler Glaiel)
Aether is a beautiful, simple game about childhood and escapism from Edmund McMillen (Gish) and Tyler Glaiel.
Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009
Closure (Tyler Glaiel and Jon Schubbe)
The return of the side-scrolling platformer has been a staple of indie game development, and Closure is one of the most inventive of these to-date.
Event(s): IndieCade Festival 2009
Award(s): Gameplay Innovation 2009
Dear Esther (thechineseroom)
Dear Esther is a narrative dispersed through a digital space.
Event(s): IndieCade Festival 2009
Award(s): World / Story 2009
Eliss (Steph Thirion)
Developed in Spain by Steph Thiron, Eliss challenges you to use all of your fingers to keep harmony in a world of colored planets.
Event(s): IndieCade Festival 2009
Award(s): Auteur 2009
Minor Battle (The Peanut Gallery / USC IMD Game Innovation Lab)
Minor Battle is an immersive 2D multiplayer platform game displayed on four screens forming faces of a cube.
Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice 2009
Moon Stories (Daniel Benmergui)
A trilogy of small, poetic games designed by Argentinian developer Daniel Benmergui.
Event(s): IndieCade Festival 2009
Award(s): Jury Award 2009
Osmos (Hemisphere Games)
Osmos, by Canadian developers Hemisphere Games, reflects emerging trends in experimental games that use abstract graphics and biologically-influenced gameplay.
Event(s): IndieCade Festival 2009
Award(s): Fun / Compelling 2009, EA Best in Show 2009
Papermint (Avaloop)
Developed by Avaloop, a Viennese development studio, Papermint is a radical departure from the current spate of high-end, 3D multiplayer games.
Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009
Spectre (Vaguely Spectacular Team / USC IMD Game Innovation Lab)
Spectre is a game about memory from the Vaguely Spectacular Team at USC's Interactive Media Division.
Event(s): IndieCade Festival 2009
Award(s): Honorable Mention 2009
The Deep Sleep Initiative (ARx)
An Alternate Reality Game aimed at a casual audience.
Event(s): IndieCade Festival 2009
Award(s): Finalist / Audience Choice First Runner Up 2009
Train (Brenda Brathwaite)
Train, a new non-digital art game by video game pioneer and academic Brenda Brathwaite, is part of a suite of experimental board games she is developing to address challenging emotional topics.
Event(s): IndieCade Festival 2009
Award(s): Vanguard 2009
Tuning (Cactus / Jonatan Soderstrom)
Cactus fans will not be disappointed by this diabolical twister of a platformer, in which each level consists of an oscillating constellation of cubes
Event(s): IndieCade Festival 2009
Award(s): Sublime Experience 2009