BADBLOOD is a violent stealth game for two. Find your unique style of murder in this intimate and visceral local multiplayer, and outwit your neighbor. Same bloody field, different bloody perspective. Hide, seek, and kill.
Winnie is a Korean-Canadian living in NYC and the sole developer on the project. She entered NYU Game Center's MFA program for Game Design in 2013, with a Graphic Design BFA. Through the intensive 2-year program at NYU she made numerous games both on her own and in teams. She has since been engrossed in making games that explore the mechanic of manipulating a knowable threat for the player's own gain, and games that reward players for being crafty and deceiving. She also strives for a rich visual life and a clear semiotics in the world of her games.
With Badblood, I wanted to make a game people talked about after playing each round, and get genuinely frustrated with or be afraid of each other while playing. Hide & seek and tag used to be the most engaging game for me as a kid, and I wanted to make a game about why.
IndieCade Festival 2015 - Audience Choice Award