Chambara elegantly reinvents hide-and-seek in a world of two colors. Players disappear against solid backgrounds, and are revealed by shifting perspectives. They must sneak and seek across stylish, abstract landscapes to defeat each other.
The core mechanic of Chambara is disappearance - a unique marriage of visuals and design. Dual, flat colors allow players to hide in plain sight by camouflaging against like-colored areas. Competitive combat elements make disappearance consequential, by rewarding sneaky attacks with combat advantage.
team ok is a student-developer that originated at the 2014 Dare to be Digital game-making competition at Abertay University. After they won the BAFTA "Ones to Watch" award in the March of 2015, they continue to develop the game in association with USC, CU Boulder, and CalArts
team ok’s five goals are
1. To make 100,000,000 friendships
2. To connect playful people from a diverse range of backgrounds and beliefs through thoughtful game design that invites community formation.
3. To make games with an awareness of the social and political contexts in which they exist.
4. To twist familiar genres in interesting and exciting ways by creating unique but intuitive mechanics.5
5. To never stop learning and doing the best we can.
While Chambara is a competitive action game, we wanted to avert it from the toxic tropes of hypermasculinity, redemptive violence, and diametric opposition that come out of uncritical design thinking. We value competitive games because of the dialogue between players and the relationship to sportsmanship, and believe that there are many positive values that can be drawn from that kind of play. We wish to draw out the best aspects of this kind of game with Chambara.