In Tune is a game that deals with bodies, their interactions, and navigating consent. Players are asked to negotiate and communicate their own physical boundaries with a partner while replicating Twister-like poses using skin-to-skin contact as an integral controller of the game. This is followed by a contemplation of the interaction that just took place via Q&A.
We are a group of young adults from all across Canada, using our free time to do something that is important to us: make games. We luckily all found our way to the vibrant Montreal indie game scene at the same time. Together we make Tweed Couch Games, a dev team dedicated to provoking conversations through games.
In Tune is a game about people becoming more comfortable practicing the negotiation and discussion of consent. The radio-like audio and cottagey aesthetic of the game work to make players comfortable while they practice their navigation of consent. The contemplative questions intend to provoke thought about how daily interactions with people and the space around them also involve similarly complicated negotiations. In Tune is also looking to have players examine their own comfort levels and see how thoughtful communication has the potential to shift those levels.