Slam City Oracles

Slam City Oracles is a local multiplayer, rambunctious, riot grrrl, Katamari-meets-GTA physics game, in which you and a friend slam-dance onto the world around you to try and cause as much chaos as possible.

Slam City Oracles is a unique mashup of genres both adorable and destructive, appealing to every adult who's ever had fun in a mosh pit, or wanted to topple a stack of blocks.

About Slam City Oracles

Slam City Oracles is a local multiplayer, rambunctious, riot grrrl, Katamari-meets-GTA physics game, in which you and a friend slam-dance onto the world around you to try and cause as much chaos as possible.

Slam City Oracles is a unique mashup of genres both adorable and destructive, appealing to every adult who's ever had fun in a mosh pit, or wanted to topple a stack of blocks.


Trailer

Screenshots


About Jane Friedhoff

Slam City Oracles was a No Quarter 2014 game. Jane's original inspiration was riot grrrl culture, so she set to work creating a mechanic that embodied those ideas. While looking for artists, Jenny Jiao Hsia's bright color palettes and adorable but mischievous-looking art stood out to her, and she brought Jenny onto the team. They worked in a very fluid manner, with Jenny's assets informing Jane's level design, and vice versa.

The project was developed with an eye towards being feminist not just in content but in development: both the characters are women, and the game itself was developed by that two-woman team. The soundtrack of the game was also sourced from a local Brooklyn rock band fronted by women, Scully. In this way, SCO tries to live up to its ideology not just in content, but in its production.

Developer's Artistic Statement

Slam City Oracles was heavily inspired by riot grrrl culture, and the question of what a riot grrrl game might look like.

From a very young age, women receive intense messaging about their bodies and voices: that they should always be quieter, smaller, more graceful, and take up less space. SCO's joyful, dizzying, pure ilinx mechanic shakes that up: the gameplay and scoring mechanic is all about taking up as much space as possible, creating as much of a mess as possible, and having fun with--rather than competing with--your friend. In SCO, the harder your partner slams, the higher up you'll go, making you go further together than you would alone.

SCO also forefronts women in games, both within the game itself (SCO only has women characters) and on a practical, industry level (the current team is two women--Jane Friedhoff and Jenny Jiao Hsia). With the vulnerability felt by many due to events in games culture, SCO was designed to create a space where women are invincible, powerful, and free.

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