Sneak N’ Peek is a first person multiplayer game for Google Cardboard that plays with player perspective and 'walking in someone else's shoes.' Players must navigate the physical space while viewing the world through the eyes of another player.
Sneak N’ Peek features a two player mode that is similar to Marco Polo and Hide and Seek where one 'hider' must navigate the space through their camera while the 'seeker' searches for the hider by spying on their perspective. As the seeker sees themselves approaching the hider, they know they're getting closer.
Sneak N’ Peek also features a big game mode for 6-10 people to be played in a circle. This mode pairs two people from the circle and swaps their perspective so that they must 'find themselves' from someone else's eyes. Hilarity ensues when everyone in the circle starts waving their arms in an attempt to stand out to themselves.
Sneak N’ Peek was designed by two USC Games students, Keenan Mosmiann and Chris Toczauer. We made the game in Peter Lu's Immersive Design class over 2 months. Starting this summer we're planning to polish the game with weekly Skype meetings and play-tests over a variety of devices.
Marco Poco was created in USC's Immersive Design class taught by Peter Lu (Perfect Woman). In this class Peter encouraged us to experiment with our designs and physical peripherals to create immersive and unique experiences. This class was a real inspiration to me and encouraged me to be more experimental with my designs and game concepts.
I've always believed empathy to be an incredibly powerful human quality so I designed Marco Poco to hinge on the phenomenon of (almost) literally walking in someone else's shoes. In our play-tests we've found the most surreal and exciting thing about the game is watching yourself from a third person perspective. We're all so practiced watching ourselves from the same angle that the experience of observing our actions as others see them can be quite sobering.
I was most inspired to make the game now by the recent innovations in VR. By making the game for the Google Cardboard it allows it to be both immersive and mobile. The front-facing camera on the device permitted us to use the player's perspective without their awareness while the size of the device allows for free movement.
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