A top-down adventure game in real-time.
You are doomed to live the same twelve minute inside your apartment, unless you use your knowledge of what is going to happen, to change the outcome, and break the loop.
TWELVE MINUTES is currently being developed by Luis Antonio.
I was born in Portugal, moved to London to work at Rockstar Games as an Environment and Character artist and later moved to Canada to work at Ubisoft as Lead Artist and eventually Art Director.
Unfulfilled by the current state of the mainstream video games industry, I’ve joined Jonathan Blow to work on “The Witness”.
Inspired by the indie community and the talent around me I finally decided to learn how to program and create the project I’ve dreamed for over 6 years.
This is my first personal project and its currently at a prototype stage.
All games are time loops but the character you play is never aware of it. What if he was? How would he react?
This game explores cause and consequence like games usually don't do. Your actions have very clear reactions and you can explore the consequences of your decisions. Your character is affected by what you do and your knowledge of the situation is the only clear sign of progress.
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