Armello is a grim fairy-tale board game come to life. Full of swashbuckling adventure combining deep, tactical card play, rich tabletop strategy and RPG elements. Wage epic single and multiplayer battles, cast spells, recruit followers, uncover ancient treasures and execute treacherous plots as you quest for the throne!
League of Geeks was founded in 2011 with the express goal of collaborating with talented creatives from across the globe. At the centre of our production model is a unique points-based profit sharing system where project contributors earn a profit share relative to their input on the project.
This system has provided us with countless benefits:
- We've been able to collaborate with some of the world's leading creatives.
- We've developed Armello at a fraction of the cost.
- It has permitted us to work out of hours for extended periods of time.
- It's helped us scope the production of the project.
- Provided flexible compensation and investment options for partners and collaborators.
- Empowered us to increase team diversity.
- Provides *real* ownership and incentive for project collaborators.
For Armello we set out to capture that magic of adventure. We wanted to be able to sit around a table with our laptops or iPads and in approximately 60 mins go on an epic journey filled with wonder, eccentric characters, perils, treachery and adventure! We wanted a strategic, multiplayer game where players could still carve out their own epic hero’s journey as they played and for that journey to be different every time they sat down at that table.
We love the adventure films of the 80s and 90s (The Dark Crystal, The Secret of Nihm, Labyrinth and Miyazaki’s classics) whose worlds of magic and wonder inspire and captivate our minds, whilst not being afraid to explore darker themes and hold real consequences in store for each journeying character. This intricate balance of light and dark (and managing that contrast as the creators) is a major theme throughout Armello and inspired a lot of the systems and world of Armello.
But most of all, as tabletop players, we’re striving to bring board games to life. To take a serious, long concerted look at tabletop design and retain what makes that magic, the reasons we’ve played board games for centuries, and use our medium, video games, to accentuate those strengths, invoke that nostalgia, and use the digital form to bring these typically abstracted adventures to life.