In BestLuck, you play as a boy that sees the same girl in his dreams every night. She does not speak, but she is always pointing you into an infinite dream forest. Where is she leading you?
The Core mechanic is to solve puzzles by carefully exploring two ""overlapped"" worlds, and finding clues to open the door into a new universe. Each puzzle has its own connection to the story, and to the characters. Through careful investigation into these unique, visually intricate and spatialized physics puzzles, the player can piece together a profound and emotional story of love, loss, and the universe.
Director: Jae Hyun Yoo
Composer: Spencer Bambrick
SFX: Gina Zdanowicz
The design of BestLuck is entirely focused on what kind of emotion we can deliver solely from player interaction. There is still a huge unknown area to explore in terms of gameplay communication. Positive, negative, and detailed storytelling elements, and emotional feedback are all very important aspects of interactive art. By using non-verbal storytelling, dream-like artistic design, and uniquely adaptive audio and music we aim to appeal to the most profound and universal emotions of players, while simultaneously giving them a completely novel story.