Chaosmos is a hidden-information strategy board game in which 2-4 players compete to locate and possess the Ovoid at the exact moment the universe collapses, to become master of the new universe. A new game system using planet envelopes to hold stashes of cards and a "chaos clock" that counts down the turns to the destruction of the universe. Deduction and deception and loads of player interaction. An ongoing narrative unfolds as information gets concealed and revealed.
I designed the game and I met Matt Austin at a party and showed it to him. He liked it and helped balance the dice and cards and developed the game for publication.
Chaosmos is my favorite board game in the world. I've played it once a week for twenty-two years. It was inspired by a friend's novel about space aliens, and I designed the first prototype in 1993, when I was 10 years old. I'm now 32 and I'm finally publishing it this month.
The game system is simple and pure, and on top of this system I�۪ve built a complex set of cards, effects, and alien abilities. But at its core, Chaosmos is about human interaction, and the complexities of human nature. Like a developing child, this game has grown into something beyond what I ever expected of it, and its mysteries never cease to astound me. I�۪ve tried to discover the best strategy, but the game just reveals more layers. The best players seem to be the ones who are empathetic and understand their opponents�۪ motivations. It works best with friends who can try to outwit, rather than just outgun, each other. I love playing thematically and pretending I�۪m that alien.
Chaosmos is about the end of the universe, and about betting everything on a fable, a myth ��� the Ovoid. It�۪s about putting all your eggs in one basket and praying for hope when the stars blink out?and everything is lost forever. In many ways, the unknown is both frightening and awe-inspiring. It�۪s this sense of awe I sought to capture in the game. I hope you�۪ll find a lifetime of exploration inside the box.
Happy hunting! -joey