Created by Tyler Glaiel and Jon Schubbe

The return of the side-scrolling platformer has been a staple of indie game development, and Closure is one of the most inventive of these to-date. Different areas of the screen are illuminated, creating a “fog of war” effect. The twist: anything not illuminated isn’t there. So if you jump outside a lit area, you fall to your death. Closure captured attention at the GDC Experimental Game Workshop with its inventive gameplay and simple, black and white hand-drawn style.

IndieCade Year: 2009
Featured Events: IndieCade Festival 2009
IndieCade Awards: Gameplay Innovation 2009



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