The inspiration for Court of Appeals comes from time spent sitting through the jury selection process during my jury duty summons. I noticed that the attorneys each were very strategic in their selection process, trying to cherry-pick the jurors that would best fit their needs for the case within a certain set of parameters. In this game, each of the two players assumes the role of an attorney. They at random draw 3 cards that will summarize their “appeal.” These cards will let the player know what attributes are desirable to them in the jury to make their case. The jury pool is represented by a deck of cards and the jury in play is a series of 12 face-up cards. This is accomplished by removing jurors from play in hopes of replacing them with ones that better fit the players’ needs. Simultaneously, there is a card battle being played for points. The winner of the point game will go into the final “deliberation round” with an advantage that gives them an increased chance of coming out victorious with a jury that voted in their favor.