Crumple is about Enve: An envelope brought to life, who wakes up inside a paper factory that is burning to the ground.
Enve will have limitations from the normal type of platforming character. One of those limitations: A lack of arms. Enve will need to rely on some risky physics to escape this factory.
You will use Enve�۪s small variety of moves in order to resolve the game's many environmental puzzles within a period of time. These will include slides, double jumps, & yes, crumpling!
"Taking over the world, 1-Up at a time", -Nascent Games' motto. Starting small was extremely important, so both my team & Crumple game had to mimic that scale. Crumple has been in the works slowly & surely for about 2 years, by 2-man team.
Crumple is a 3-episode vision based off, initially, a dying industry. The death of paper.
The idea's genesis was from a past contract job I worked at: An Envelope manufacturing plant. Whenever I would walk onto the plant floor, I would stare at the immense size of the building and felt it could be a staging ground for something intense. Needless to say, the plant shutdown soon after I started...
The huge freight racks, the loud & constant press machines, plus the extremely large & hot glue guns within the factory triggered much more, with the end result: Enve and its need to escape.
Can you help Enve escape the mysterious fire within the factory, all the while leaving the player to discover how Enve ended up where it is and why? Time is against you...