Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a packet of instant noodles.
Desert Child is a game about the realities of chasing your dreams, the inequity of people's beginnings, and the allure of money over happiness. It's a story about why it's important that young people take risks and "learn things the hard way", as their parents would say. This story and these mechanics are important to me because they come from experiences of hunger and longing, but also of great thrill and adventure. When I create, I do it because I love the experience, not the end result. The ending of Desert Child, with all its bombast and fireworks, is not even close to as important as the time you had no choice but to win your next race, otherwise you couldn't afford dinner.