Donut County is a whimsical physics toy that explores negative space by giving players control over a hole in the ground. Every time you swallow something, the hole grows a little bit bigger. Play with the characters and objects (all driven by physics) to devour everything in the scene, combine objects for surprising effects, and solve puzzles by launching objects back out!
The game centers around a teenage girl working at Donut County, a Los Angeles inspired coffee mug-shaped donut shop. One day the girl gets a mysterious delivery from some raccoons: a box of irresistible donuts that open holes all around the county.
I have been developing Donut County as a solo project full-time since 2013!! I'm doing everything except the music. The music is created by my friend Dan, a super oceanographer who moonlights as a producer called Vulpixic.
I'm not really trying to challenge players on a deep intellectual level... there are plenty of games that can offer that. I'd rather it be a conversation about specific objects and spaces. The goal of every level is to swallow everything, and while it does get slightly more complex over time, it's never really about the conquest of beating a level.
The game takes place around this donut shop & the people who work there. In between levels you return to the donut shop and can explore what's going on, and in the background you can see how the landscape is changing based on which levels you have cleared. Like for instance if you dry up a river in one level, that might have consequences for the donut shop.
The narrative is about the slow process of erasure in Donut County and what happens when there's nothing else left to consume That's all I'd like to say about it before someone plays it.
IndieCade Festival 2015 - Story / World Design Award