Pilot drones into derelict spaceships to find the means to survive and piece together how the universe became a giant graveyard.
Tim Keenan: shakes hands, makes videos
Jeremy Phillips: Breaks game, fixes game
Rick Sonderfan: Keeps drones on a leash and on the ship
Brendan Mauro: Draws pictures, runs shipyards
Jillian Ogle: 'The Look'
Cale Bradbury: Made it (intentionally) glitchy
Ian Hicks: Bleeps and boops
Robin Arnott: Bumps in the night
Benjamin Hill: Spun the yarn
Brandon Surowiec: Tests some stuff
Genevieve Duchesneau: Tests some other stuff
When I created Duskers it was really around a feeling: of being alone in the dark, of isolation, of being surrounded by old gritty tech that could only give you a partial picture about what's going on around you, like the motion sensor that goes off, but doesn't tell you exactly what's out there. I like the idea of needing to rely on that tech, and the claustrophobia and isolation that would cause.