IndieCade Europe:
October 30 - 31, 2017
Paris, France

IndieCade East:
December 1 - 3, 2017
New York City

Eleanor of Ayer

"Eleanor of Ayer" is a mixed reality, multiple ending mystery puzzle game which takes place in a typical cafe. Customers of the cafe may request a tablet from the waiter and use it to solve various puzzles that will reveal the true murderer of a murder case.

About Eleanor of Ayer

"Eleanor of Ayer" is a mixed reality, multiple ending mystery puzzle game that follows the murder case of Shovi, the vocalist of the fictional rock band LUNACY. Before his last breath, Shovi leaves a dying message reading "Wa", leaving the band's drummer Walrus to become a suspect. Customers of the cafe may request a tablet from the waiter and use it to solve various puzzles that will reveal the true murderer.


Trailer

Screenshots


Developer Info

Gelly Bomb Games is an alternative reality game design team that mainly develops mixed reality games, introducing technology such as AR, VR, and LBS and combines them with apps to apply to reality games. The team is currently five members, each with a different gaming design backgrounds ranging from video editing, to app development, to puzzle design. The team consists of members who joined the group after playing some of the studio's first games. Everyone has their individual strengths, and they hope to apply their advantages to the mixed reality game designs. EoA is the first mixed reality game project for the team.

Developer's Artistic Statement

"The World around you is not only just that." is the principle of founding of Gelly Bomb. Gelly Bomb intends to revolutionalize the cognitve experience for everyday life through gaming experience in alternating life and virtual realities, awakens people's curiosity of the world. Our goal is to let players enjoy unique life experiences in the real world, instead of on-screen feeling like digital games. So we created a mixed reality game different from the traditional room-escape style game. We believe there is no better way for players to become immersed in a reality game than to integrate the game directly into our real, ordinary world. Thus, we chose a cafe bustling with business whose dim lighting and backround music creates a mysterious atmosphere, perfect for helping players feel like they are really solving a mystery. We are able to preserve the cafe, allowing it to serve its customers as usual, and turn its existing design and decoration into puzzles for the customers to solve. As for the multiple-ending for murder case design of the games, we design multiple scenarios. We anticipate people will select different scenarios based on their bias, may even projects one's point-of-view to the characters in the game. So the game's ending, including the characters' personality, will be defined by the outcome of the players preference. Through experiencing the ending of player's choice, players will be more emotionally involved and rewarded.