FEZ started out as a simple gameplay mechanic: explore 3D worlds from 2D perspectives. From there, its development has changed several times, moving into cycles about the artistic and presentational style and forward into development focused on mood and emotion. The game plays as a traditional 2D platformer where you can freely rotate the world in 90 degree increments to explore and navigate 3D structures from 4 distinct 2D points of views. FEZ creates a calm, contemplative, lonely exploration/puzzle game. there are no enemies, no lives, no health, no penalty for death. FEZ is notabe for its interesting and resonant core mechanic, and its ‘microcosm of modern indie games’ development history.
Polytron Corporation was founded in February 2008 and is composed of two game developers.
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