Players gather teams of goblins and strategically send them into an explosive battle. Players take turns placing goblins on a grid, each throwing bombs into nearby spaces. When enough bombs pile up they explode, killing any goblins unfortunate enough to occupy that space. The player with the most gold at the end of the game will be the next goblin king!
Originally proposed for a CCG assignment in a game design class at the NYU Game Center, Goblin Law first took inspiration from the card laying and grid-based mechanics of FFVIII mini-game Triple Triad. Goblin Law is the product of two design projects spanning a total of eight weeks. Presently it features a solid core mechanic and a large variety of goblin types.