INVERSUS is a mind-bending action-strategy game for one to four friends. Player movement is constrained to opposite colors of a black and white grid. Shoot tiles to flip their color in an attempt to block, trap and close in on the enemy. With every action changing the play space, each round evolves into a unique battlefield.
In the competitive 1v1 and 2v2 modes, players are pitted against each other in best of 5 rounds. Each map is designed to create a unique set of mental challenges and optimal strategies.
In the single-player and two-player cooperative modes, the player enters the neo-retro arcade of INVERSUS. This unique twist on the classic arcade shooter melds the fast-paced, score hungry gameplay of Geometry Wars with the territorial strategy of Go.
Ryan Juckett - game designer, programmer, artist, sound designer
INVERSUS was conceived as a potential game jam project during the summer of 2013. The goal was to create a unique board through the deterministic chaos of each player's actions. Nothing is random, but the complexity of human action and reaction evolves the simple starting state into a unique puzzle every time the game is played. Though the game jam ended up taking a different direction, the concept remained strong and was prototyped later that year. The prototype was a success and the development started immediately with a strong focus on creating a minimalist design and aesthetic. Every mechanic is exposed directly to the player with minimal interference creating an experience that looks simple enough to welcome you, but contains enough intrinsic complexity and depth to hold you.