Luckslinger is a hip-hop infused spaghetti western action platformer where luck affects the world around you. In Luckslinger, luck is a collectable resource that can make the player lucky or unlucky, which affects the game world and gameplay.
For example, when the player is lucky enough, enemy bullets can be deflected, or your trusty duck companion will grab some health for you. However, when youíre unlucky, bridges might collapse or rocks might fall on your head.
We are a 2 people team that work on skype every day (we don't have an office). We discuss everything together and work on the fly. We both have a clear picture of what Luckslinger has to be so we don't have much need for documentation, we just talk. We work in a very liniar fashion (from intro to level 1 to level 2 etc) and believe this to be very effective because it puts us in the same state as the player would have.
We work with something that resembles scrum but is just much faster and easier.
We met during a game of League of Legends on a sunday night (morning).
I think an artist shouldn't explain his work for we are trying to communicate through what we've made. So I say, see for yourself.