You're a daughter of the Queen, and your mother has lived out her years and will soon pass on the crown. The time has come for you and your siblings to compete for the throne by demonstrating your intelligence, compassion, bravery, and strength as leaders. Out perform your sisters to demonstrate your ingenuity and strength. Choose strategies that will bring prosperity to the land and glory to your court. Defend the realm from threats and famine. Only the princess with the most majestic court will be named heir. There are many paths to choose from, but only one will become the next Monarch!
Mary Flanagan is a leading innovator, artist, educator and designer, whose works have included everything from game-inspired art, to commercial games that shift peoples thinking about biases and stereotypes. Flanagan established the internationally recognized game research laboratory Tiltfactor in 2003 to invent humanist games and take on social through games. At Tiltfactor, designers create and research catchy games that teach or transform under the radar using psychological principles.
With her scratchboard illustrations, artist Kate Adams brought the world of MONARCH to life.
Monarch is the princess board game that challenges gender stereotypes. In Monarch, players take on the role of sibling princesses vying for the throne of their dying mother, the Queen. The game was developed to challenge traditional conceptions of â€œprincessesâ€ and female leaders, as well as be one of the few board games featuring all female protagonists. Our research found that two key mechanisms inspired shifts in male playersâ€™ gender-related self perceptions following play: (1) allowing an initial connection to form between player and character before revelation of character gender, and (2) presenting a less stereotypically feminine depiction of the female character. By playing Monarch, individuals leave the game with a greater awareness and acceptance of modified gender roles.