Mouffe was originally created as part of the Critical Hit Experimental Game Collaboratory at Concordia University. The first iteration of the game - then named "Moooff" - was created by Hamish Lambert, Kim Hoang, and Tuuli Saarinen as part of the Game Jam Phase of the program. Zach Soares and Ben Swinden later joined the team during the Polishing Phase. During this latter six-week period, the game was developed through trial-and-error by seeking out the most exciting and gratifying reactions in our playtesters. The look and feel of the game evolved towards a fully functional, stand-alone installation with improved graphics and sound. "Mouffe", as it was re-christened, still preserved the game's original mission to design the ultimate shared-sensory experience.