Parallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?
Jesse Burstyn and Zi Ye started the project together in university, where they did most of the programming and level design together in a university lounge. Zi later moved away and finished the game on his own, with Jesse providing advisory support and testing. Art for the game was made by Zi, and music was done by Nathan Antony, a freelance musician based in Australia.
Parallax began as a University course project. The project requirement was to implement something that is "technologically innovative". We decided to create seamless interdimensional rendering and physics. We wanted the player to be able to effortlessly see and travel between two overlapping spatial dimensions through interdimensional rifts. We chose a stark, minimalistic, black and white aesthetic in order to create contrast between the two dimensions. This is very helpful for the player, since the entire game revolves around their ability to be aware of two spaces that are separate, yet connected.