Proteus depicts a musical wilderness environment in four seasons. It uses a bold visual style of shifting solid colors to paint mesmerizing scenes and dizzying altered states, and a reactive music system which allows the player to explore the environment as a piece of music. Proteus creates a true exploration space for the player, using basic audiovisual interactivity to create beautiful rewards driven by the player’s attention in the game.
Ed Key is an independent game developer who also likes to forage for wild food. David Kanaga is a musician. In addition to creating music for Proteus, he worked on the game, DYAD.