The players are called upon and fight against a mind-controlled world. To save the world, they must communicate to plan out their adventures and actions, in both strategic and tactical layers.
Inspired by XCOM, Monaco and Pandemic, Saviors is designed to encourage communication and collaboration. Players form their roles during playing based on their player styles, and do emergent problem solving in a procedural generated world. It is a game for friends of different skills to play for a long session.