IndieCade Europe:
October 30 - 31, 2017
Paris, France

IndieCade East:
December 1 - 3, 2017
New York City

Sentinels of the Multiverse

About Sentinels of the Multiverse

Compose a team of comic book heroes, each with their own playstyles, backstories, and grudges. Pit them against a variety of maniacal and formidable villains. Defeat your enemies and save the Multiverse! Sentinels of the Multiverse is the award-winning, card-battle game in which players join forces as heroes to combat a dastardly villain in a dynamic environment. It is a completely faithful digital adaptation of the card game. The digital version of Sentinels of the Multiverse plays like a comic book come to life. The rules of the game are deceptively simple: Play a Card, Use a Power, and Draw a Card. What makes Sentinels of the Multiverse unique is that each card has special abilities that can create powerful combos or even change the rules of the game!


Trailer

Screenshots


Developer Info

Handelabra Games is a small studio that is laser focused on being the best digital board game studio around. We had up to 8 people working on the game before launch (including part time contractors), but the core team is 4 of us. We are a completely distributed team with 2 people in Cleveland Ohio and 2 in Halifax Nova Scotia. Our development philosophy is “As much process as is helpful, no more than is necessary” and we consider ourselves agile (although not necessarily “Agile”). We have daily standups and weekly progress meetings but in general, our goal is to let creative people be creative without wasting too much time and most other process is handled ad hoc. The Sentinels of the Multiverse project is one we’ve been working to create ever since we first played the card game at PAX Prime 2011.

Developer's Artistic Statement

Our vision with the digital adaptation of Sentinels of the Multiverse was heavily informed by the most common comment about the card game - That it feels like playing a comic book. As we proceeded through developing the game, we constantly asked ourselves “how can this feel more like a comic book?” The most important thing we tried to do was take the feeling that you ARE a hero, and carry that over to the digital realm.

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