Soft Body is an actionpuzzle game that infuses the twinstick shooter with a surreal sense of control and style. Inspired by the simplicity and joy of twin-stick shooters and other arcade games, players take control of two beautiful, gooey snakes at the same time (one with each analog stick). Together, you use the snakes to paint the world, which continually changes around you, while dodging bullets and popping enemies. Both soothing and tense, Soft Body combines the challenge and twitchy fun of quickrestart action games with a smooth, meditative aesthetic.
Development has centered around a single question: How can I make movement feel great and rewarding? This question has driven the game's development and informs almost every aspect of the design. From the shape of the bullet patterns, to the sound of painting a wall, Soft Body's mechanics encourage movement and give personality to the game's tense and joyful fiction. I want people to take tons of small risks and push their luck by skirting fields of projectiles, and I want them find fun and choices in their characters' flowing animation and to push themselves to master controlling two characters at the same time.