IndieCade East
February 16 - 18
MoMI
New York City

Virtual, Virtual Reality

About Virtual, Virtual Reality

Virtual Virtual Reality (VVR) is a virtual reality, narrative game about VR, A.I. and our sci-fi fever dreams.

Put on VR headsets in VR to escape your A.I. manager and explore deeper realities in this two hour narrative satire. In the near future, most human jobs are automated. What is the purpose of humanity? Activitude, the Virtual Labor System, is here to help. Your artisanal human companionship is still highly sought by our A.I. clients. Strap on your headset. Find your calling.

Pssst. . .
Sure, you could function like a therapy dog to an A.I. in Bismarck and watch your work ratings climb, but don’t you yearn for something more: adventure, conflict, purpose? Escape behind the scenes of Activitude by putting on VR headsets in VR to jump between realities, or vacuum up the world around you with your Activitude Brand Poly Cleanup Tool! Outrun Chaz, your manager, as he attempts to boot you out PERMANENTLY. Along the way, uncover the story of Activitude’s evolution from VR start-up to the “human purpose provider” it is today.

The story takes place in two main acts 1. Fulfill emotional labor for A.I. clients as your reviews tank 2. Escape the cycle of labor to explore “backstage” of Activitude and its past iterations (parodies) of “VR startups” that made Activitude what it is today. Face a final encounter with your manager and decide to upload into Activitude or """"reset"""" the system.

Gameplay:
Complete several absurd “labor” minigames for with A.I. personalities. (ex: slather toast on a giant stick of butter as it berates your human efficiency.)
Suction tool: destroy/buildout worlds by vacuuming up or spitting out polygons
Warp through worlds by putting on/ taking off VR headsets
Exploratory, narrative, dialog based, logic puzzles

Features
50+ explorable virtual virtual realities
2+ hours of unique gameplay
Built for VR from the ground up
An artichoke screams at you


Trailer

Screenshots


Developer Info

Danny Cannizzaro-Lead
Samantha Gorman-Lead
Neilson Koerner-Safrata-Art/Design/Code
Mitch Mastroni-Design/Code
Brendan LoBuglio-Design/Code
Will Anderson-Design/Code
Colin Horgan-Design/Code
Zach Suite-Design/Code
Julian Kantor-Technical Artist
Tanya Leal Soto-Producer
scntfc-Composer/SFX
Eric Van Amerongen-SFX

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