//IndieCade's 2011 E3 Indie Game Showcase

IndieCade programs a spectrum of computer/video games, installations, and table top games at its E3 booth. The goal is to create a sense of the breadth of the independent game space that is specifically curated by IndieCade for the E3 audience. These games are selections are specially curated from the first round of submissions for this year’s 2011 Festival. Some of these games will make it into IndieCade's juried festival in October, among many others!

For the past five years IndieCade has been honored to be invited by the organizers of E3, the Entertainment Software Association (ESA) to bring the Indie Game Showcase to E3. In addition, in celebration of its five-year anniversary, this year IndieCade is featuring a few games that have been underappreciated and have had very limited exposure from those past five-years. There will also be a section of the booth with three sponsored games from PlayStation home.

//Showcase Selections:


Deep Sea created by Robin Arnott, United States

Deep Sea was selected for IndieCade’s E3 Showcase because it utilizes feedback on the player’s natural breathing in a unique and innovative way, creating a deeply immersive experience.

Deep Sea is a game about being vulnerable. In this audio-only game, players don a mask that obscures their vision and takes over their hearing, plunging them into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors. It was first commissioned by the NYU Game Center, and created by Robin Arnott, for their first annual "No Quarter" exhibition in 2010.

"Deep Sea is the product of a chain of experiments by Robin Arnott, a sound designer at the South Austin interactive audio studio WRAUGHK. Additional help comes from Duncan Watt (Music, fasteestmanintheworld.com)".



Desktop Dungeons created by QCF Designs, South Africa

Desktop Dungeons was selected for IndieCade’s E3 Showcase because of its clever rebuilding of a traditionally longer experience into delectable bite sized gameplay sessions.

Desktop Dungeons is a quick-play puzzle roguelike for Mac and PC. Players are tasked with completing a randomly generated, single screen dungeon as part of a larger unlock-heavy metagame. Desktop Dungeons was created by QCF Design, and is hard, rewarding, and engrossing. Designed to assuage a desire to play roguelike games in 10 minute sessions, Desktop Dungeons seeks to make everything the player does a meaningful choice.

"QCF is a game development studio based in Cape Town, South Africa. We take pride in approaching almost everything from a game design perspective, emaning we can make pretty much anything fun. We openly aspire to be international rockstars and wont' rest until you can't stop playing something with our names on it.".



Fusion created by 24 Carnegie Mellon, United States

Fusion was selected for IndieCade’s E3 Showcase because it combines three very different genres into an integrated, balanced, multi-genre prototype.

Fusion is a team v team arena-style game where each player can choose to play as a Soldier (FPS), Pilot (racer), or Hacker (puzzle). The three modes are all strongly based off traditional genres, but their interactions inside Fusion allow all players to share the same social gaming experience, without watering down their preferred gameplay genre. Designed by a groups of student at Carnegie Mellon’s ETC, Fusion is a prototype combining three very different genres into an integrated, balanced, multi-genre game.

"The Fusion team is a group of graduate students who wanted to break down the barriers that keep us from playing games we love with the people we would love to play them with. We worked hard together for three months to make the prototype, which we hope will show the world that Fusion-style game are both possible and amazing." Yan Lin, Stephen Dewhurst, Maokai Xiao, Evelyn Chang, Yang Shan, and Leon Liang.

Hohokum created by Honeyslug with Richard Hogg, United Kingdom

Hohkum was selected for IndieCade’s E3 Showcase because of the way it cleverly integrates its style into the overall play experience of the game.

Hohokum is a colorful exploration based adventure game built in flash. Players control a space worm, flying around rescuing people from their city under attack. Hohokum was created as a collaboration between indie developer Honeyslug and artist Richard Hogg. Hohokum masterful visual design shows as a gem among independent projects.

Hohokum is a collaboration between Honeyslug, an independent game developer based in North London, and Richard Hogg, an artist and designer.

Humans vs. Zombies created by Gnarwhal Studios, United States

Humans vs. Zombies was selected for IndieCade’s E3 Showcase because of it’s inventive manipulation of the mechanics of tag through an engrossing narrative.

Humans vs. Zombies (HvZ) is a game of moderated tag played at schools, camps, neighborhoods, military bases, and conventions across the world. Human players must remain vigilant and defend themselves with socks and dart blasters to avoid being tagged by a growing zombie horde. Designed by Gnarwhal Studios, Humans vs. Zombies is a simple but masterful exercise in large scale group play.


Ibb & Obb created by Richard Boeser, The Netherlands

Ibb and Obb was selected for IndieCade’s E3 Showcase of the games tightly designed and engrossing two player cooperative play.

IIbb and Obb is a cooperative game for two. Together you’ll have to find your way through a world where gravity isn’t the boring one-directional force you always thought it was. A videogame that takes the player to a world with different rules and goals, ibb and obb challenges you to learn how to survive through cooperation and teamwork instead. Created as an Unreal Tournament mod by Richard Boeser.


Inevitable created by Dystopian Holdings, United States

Inevitable was selected for IndieCade’s E3 Showcase because it deeply integrates its highwire humor and social commentary into the game mechanics. It is also a beautifully made tabletop game.

Inevitable is a satirical board game set in a slapstick dystopian future. Players are the chosen representatives of groups running a political campaign against HappyCOM-9, the all-seeing, all-knowing computer that serves as the Exalted Decider in the world of the game. Created by Dystopian Holdings, Inevitable is a successful hybrid of the chance-based pleasures of roll-and-move games, the wheeling and dealing of negotiation-based games, the drama and tension of collaborative beat-the-system games, and the narrative richness of character-driven role-playing games.

Jigsaw Mansion created by Extend Interactive, Thailand

Jigsaw Mansion was selected for IndieCade’s E3 Showcase because of the original and inventive puzzles, generated through using multiple jigsaw cutting techniques, including techniques only possible in digital space.

Jigsaw Mansion is an experiential adaptation of the jigsaw puzzle, bringing the classic table game to a digital platform. Created by Extend Interactive, Jigsaw Mansion provides a faithful jigsaw experience in a full-featured digital application, using the intuitive touch interface of the iPad. Multiple jigsaw cutting techniques including Trick Edge, Spiral and Rose cuts, create unique puzzles and original puzzle designs, and beautiful high definition art continues the best traditions of jigsaw puzzles.

"Extend Interactive, also known as Extend Studio (x10) is an independent development house, based in Thailand, which views games as an interactive art form. A closely-knit team of designers, programmers, artists, and business individuals, Extend Interactive strives to create high quality, fun to play titles on any platform."

Kiss Controller created by Hye Yeon Nam, United States

Kiss Controller was selected for IndieCade’s E3 Showcase for its inventive use of technology to create a more intimate physical/digital experience.


Kiss Controller is an experimental project that allows users to control a bowling game by moving their tongues while kissing. Unlike existing physical input devices, Kiss Controller seeks to generate the emotional experience of a kinetic act while users play the game with their body. Kiss Controller was developed by Hye Yeon Nam at the Georgia Institute of Technology. Kissing is an intimate that has yet to be proposed as an input schema in the mainstream industry.

Hye Yeon Nam is a digital media artist working on audio, video, robotic installation. She is a Ph.D. candidate at the Georgia Institute of Technology and holds an M.F.A. in digital media from the Rhode Island School of Design. She foregrounds the complexity ofsocial relationships by making the familiar strange, and interpreting everyday behaviors in unexpected ways. Her work has been broadcast on the Discovery Channel (Canada) and LIVE TV show Goodday Sacramento, published in Leonardo Journal and featured in Wired, Makezine, Bussiness Insider, Slashdot, Engadget, and among other publications. Sam Mendenhall is a master's student in human-computer interaction in the College of Computing at the Georgia Institute of Technology. His research covers tabletop, AR (artificial reality), and graphics.

levelHead created by Julian Oliver, Spain

levelHead was selected for IndieCade’s E3 Showcase because of it's innovative use of QR codes to bridge the gap between digital and physical space.

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit. Created as an artwork by Julian Oliver.

The Metagame created by Local No. 12, United States

The Metagame was selected for IndieCade’s E3 Showcase because it creates an energetic and entertaining environment to discuss games, design, and out passion for games.

The Metagame is a card game about videogames. It is simple to learn and fun to play, and can be played by a small group of game fans, a classroom of students, or by thousands at a conference. You play the game by combining game cards - videogame trading cards - with comparison cards that say things like "Which game tells a better story" or "Which game is more of a work of art?" Created by Local No. 12 as a conference game, The Metagame has been successfully Kickstarted for its first official print run. Note: Two of the game developers are IndieCade conference co-chairs John Sharp and Colleen Macklin.

Ninja a folkgame, United States

Ninja was selected for IndieCade’s E3 Showcase because it uses design concepts developed in video games and brings them back into the space of physical play. NInja is a theme game of IndieCade.

Ninja is a turn-based game of large scale combat and tag. Players, a single motion at a time, try to tag one another out, starting in a circle, and condensing into a one on one ninja duel. Ninja is a compelling and engrossing alternative live action game, it uses design concepts developed in video games and beings them back into the space of physical play.

Papa Sangre by Somethin' Else, United Kingdom

Papa Sangre was selected for IndieCade’s E3 Showcase because of the brilliant way it recreates physical space purely through sound.

An audio only game designed for handheld devices that use procedurally generated binaural audio. Players navigate Papa Sangre's palace: a Day of the Dead-themed hell-hole with no graphics. Avoid the bad things. Find the good things. Rescue the soul of someone you love; do the right thing; escape. Papa Sangre was devised by Somethin' Else, backed in part by Channel 4 in the UK, and inspired by a black-room theatre game that forced players to concentrate on what they could hear. (Sangre y Patatas).

Team Papa Sangre: pretty much the A-Team of Evil when it comes to game design, play design, theater design, and sound design in London, unified by Somtehin' Else -- a oontent design company with confidence across interactive and linear platforms. Officially one of the Uk's Creative Agencies of the year.

Q.U.B.E. created by Toxic Games, United Kingdom

Q.U.B.E was selected for IndieCade’s E3 Showcase because of the way it cleverly integrates a unique visual world and a player’s intuitive physics and visual understanding to create engrossing puzzles.

Q.U.B.E. is a first person puzzle solving game for PC set in a structure made from white cubes. Coloured cubes in the environment can be manipulated by the player using a pair of technologically enhanced gloves. Using these coloured cubes as tools, the player must complete a series of challenging puzzles. Created by Toxic Games, Q.U.B.E cleverly integrates a unique visual world and a player’s intuitive physics and visual understanding to create engrossing puzzles.

Toxic Games is an independent games developer based in the UK. We are currently working on our debut title QUBE, which began as student project in 2009. The team currently comprises of 3 key members: Daniel Da Rocha, Jonathan Savery and David Hall.

Skulls of the Shogun created by Haunted Temple Studios, United States

Skulls of the Shogun was selected for IndieCade for the ways it encourages new, interesting multiplayer gameplay not seen in contemporary videogame design (commercial or independent).

Skulls of the Shogun is an arcade strategy game designed for the Xbox 360. Players take turns controlling their armies of phantom samurai in the lush & eerie samurai afterlife. Skulls of the Shogun was developed by Haunted Temple Studios. Gridless movement & Freeform tactics give players a wide range of expression in their strategy. while making the interface as accessible as possible. Skulls of the Shogun makes the interface as accessible as possible, and encourages new, interesting multiplayer gameplay not seen in contemporary videogame design (commercial or independent).

Haunted Temple Studios is made up of a core team of 3 game industry veterans with over 30 combined years experiences making videogames. Jake Kazdal, creative director and lead artist, has worked on such critically acclaimed title like Space Channel 5 and Rez. In collaboration with Borut Pfeifer (Plush Apocalypse Productions) and Ben Vance (Buffalo Vision), the team strives to create videogames that leap across genre boundaries and create iconoclastic experiences.

Steam Brigade created by Pedestrian Entertainment, Canada

Steam Brigade was selected for IndieCade’s E3 Showcase because of its impressive visual design and clever twist on modern real-time strategy.

IndieCade festival, Steam Brigade is a side-scrolling real time strategy game aesthetically designed as an interactive painting. Steam Brigade is set in an alternate history where airships and steam-powered tanks rule the battlefield. With a stunningly beautiful painterly style and an epic storyline, Steam Brigade brings an aesthetically complete experience to the table. Created by Pedestrian Entertainment.

Twistanopolis 500 created by Wise Guys Events, United States

Twisitanopolis was selected for IndieCade’s E3 Showcase because of it’s clever re-imagining of Hasbro's classic party game.

Twistianopolis is a live action racing game played on a custom-made Twistianapolis racetrack, a giant, 20' x 8' Twister mat. The object of the game is to be the first to reach the finish line, moving down the track using only the combinations announced by the caller (eg, "Left foot blue"). Game play is quick - about 5 minutes – and players will get chummy and break a sweat, from contorting and from laughing. Originally created for a Hasbro themed game show by Wise Guys, Twisitanopolis is a clever re-imagining of Hasbro's classic party game.

Greg Snyder and Myles Nye are the eponymous wise guys of Wise Guys Events, a Los Angeles based team building company. Myles and Greg design puzzles and games for CBS's Survivor, corporate clients, and for the public at large.

Where is My Heart? created by Bernhard Schulenberg, Germany

Where is My Heart was selected for IndieCade’s E3 Showcase because of it's inventive use of two dimensional space to create puzzles.

The core mechanic of Where is my Heart? is the Comic Panel Effect. Players control three monsters, navigating puzzles and challenges in a game world that is cut up into little square pieces, shuffled like cards and thrown back onto the screen. Created by Bernhard Schulenberg.

//Twitter

//Facebook