//2011 Festival: IndieCade Conference

What?   The IndieCade Professional Conference

When?   October 6-9, 2011.

Where?   Downtown Culver City, California

Who?   The IndieCade Conference is curated by and for the independent developer community. This is the place to be and to meet developers.
Why?   It is a great conference, you don't want to miss it. See below and click on the pictures to find out more about each section!

How?   Register now while space is still available!

//What is the IndieCade Professional Conference?

Now in its fourth year, IndieCade's professional conference is unique in its focus -- by and for -- the independent game creator community, related industries, and their many supporters. The IndieCade conference is filled with amazing speakers, sessions, networking events, and parties that give the community an annual opportunity to come together to celebrate our successes, to get inspired, to check in on what the community has been up to over the last year, and to see what is in store for the year to come. It is deliberately an intimate conference and space is limited.

Read on to find out more about the Conference Schedule of Sessions, Speakers, and the 2011 Conference Chairs.

//Conference Speakers



Panels, Workshops, Keynotes, Features, and Special Sessions.


The IndieCade conference committee is honored to have so many amazing speakers. Read more to find out the list of some of our wonderful speakers.... And keep checking back as more session descriptions, titles, and speaker bios are added.



//Conference Sessions & Schedules



The conference spans three full days and two tracks.


Each day starts with a coffee and opening session and then branches off to two tracks and more great sessions. For more information about the conference sessions and schedule read on....
And keep checking back as more session descriptions, titles, and speaker bios are added.

//Conference Chairs



The dynamic IndieCade 2011 conference is co-chaired by John Sharp, Colleen Macklin, & Andy Nealen.



"IndieCade is that yearly event where we all get to take a deep breath, catch up with our peers, show and discuss our work, and recalibrate our expectations and hopes as to what it means to be independent game developers. Somehow IndieCade is both cozy and open, a truly by-the-community-for-the-community event." John, Colleen & Andy

Read on to learn more about the conference chairs....

//Conference Features & Keynotes



Iron Game Designer from 2010. The challenge? Three teams and a birth story. You have to come to IndieCade to find out the challenge for 2011.



Once again this year IndieCade will be featuring the Iron Game Design Challenge and Project Next. Joining the roster this year will be an IndieCade edition of the Experimental Gameplay Workshop and a daily Well-Played Session. Read more to find out about the conference features and keynotes ...

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