//Friday, October 7th
//Onsite Registration and Check In
9:00 am - 6:00 pm
Location: IndieCade Village
//Opening Coffee hosted by PlayStation Home
9:00 am - 10:00 am
Location: Ivy Substation
//Opening Keynote by Richard Lemarchand entitled "Beauty and risk: Why I Love Indie Games"
10:00 am - 11:00 am
Location: Ivy Substation
In my talk at IndieCade 2011, I’d like to tell you about some of the experiences I’ve had at Naughty Dog in my role as Lead Designer on the Uncharted series, and how profoundly the ideas about game design that I use every day have been affected by indie games.
I love independent games, and I grew up playing them in the UK on the first generation of home computers. At that time, all games were indie games, in spirit at least. The ‘bedroom programmers’ of that generation were my first mentors when I joined the game industry, and I’ll talk about that DIY spirit of creating something from nothing, and how vital it still is today.
The visionary creators of the indie games of 2011 have used the game-making tools of this generation to do amazing things - to give expression to emotions barely seen in videogames before, to develop new styles of play and even new genres of game, and to explore subject matter considered untouchable by the mainstream.
The world is changing at an incredible rate; both indie and AAA game creation is changing too. I have a lot of strong opinions about good and bad ways to make games, about the nature of human minds and of creativity.
The title of my talk is about gameplay - the beauty of systems and the risk introduced by random or complex elements at play. It’s also about creative risk-taking: so take a risk, and come to my talk!
The Opening Keynote is hosted by PlayStation Home. The Keynote will also be streamed through PlayStation Home and available in the Creators' Lounge.
//Indie Development and the Constant Growing Landscape of Game Platforms
11:00 am - 11:30 am
Location: Ivy Substation
Jack Buser, Director of PlayStation Home, with Jesse Vigil of Codename Games, will be discussing the different ways in which indie developers can utilize different avenues to get their games in the hands of gamers.
//Experimental is Hard
12:00 pm - 1:00 pm
Location: Foshay Lodge
Steve Swink, co-creator of Shadow Physics and author of "Game Feel," will speak about the definition, constraints, ethics, and mercurial nature of experimental design.