//IndieCade News
Welcome to our News Section, a blog by IndieCade and friends following and chronicling the creative impulse in our industry. The perspective is independent, but we want to analyze and include the entirety of the game scene. Know of a game, event, or creator we should be talking about? Share the goods!
//Recent Posts
//Indie Blogs We Love
//IndieCade Submission Server Back Up!!
Posted by Stephanie Barish on June 22, 2010
If the server was down when you tried submit your game in time for the deadline - Do not worry!! We will make sure that you qualify and are able to submit your game for an addiitonal 24 hours - by the end of the day June 23. Any questions? Please send an email to
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//Technical Difficulties and Deadline Extension
The deadline has been moved to June 22nd, 2010, due to some technical issues with the entry form. The system is up and running now, for any issues or questions contact for more information.
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//Grant for Art Installation @ IndieCade 2010
Posted by Stephanie Barish on May 29, 2010
The City of Culver City is pleased to offer a grant for public art to be created in association with IndieCade 2010.
For information, please refer to the Request for Proposals (RFP) and submit via email to . Click here to download the PDF.
The submission deadline is June 21, 2010. This deadline will not change.
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//Come Out & Play Festival: June 4-6, New York
Posted by Celia Pearce on May 28, 2010
From June 4-6 you won’t be limited to the confines of your living room or arcade to play your favorite games. At the Come Out & Play Festival players get the chance to target human “asteroids” in a real-life interpretation of Asteroids and catch falling “bombs” in live-action remake of the Atari classic Kaboom! Players will also track each other in high-tech hide-and-seek games like HALI and Geo Melee. These games break video games free of TVs and tiny cellphone screens and return the action to the great outdoors.
Of course not every game requires high-tech gadgetry. The festival also features new sports like Field Crumpets where players swing giant red plastic bats to whack soccer balls in fast-paced new sport. They will also take to the streets around the Gowanus Canal under cover of night for a strategic water-gun battle called CounterSquirt.
The festival includes family-friendly fare like the Walt Disney Imagineering team’s Unwritten Storybook in which players compete to create the best fairy-tale around Prospect Park. Exercise your engineering muscles with in The 2010 First Annual Paper Plane Derby which takes flight inside the Brooklyn Lyceum. Or plunge into a life-sized maze in Cross My Heart + Hope to Die.
And for those looking for more debauched fun, get in on the action with bAR Pong. A live-action mixture of the video game classic Pong and the party game Beer Pong. Or grab the chance to hunt your friends in Humans vs. Zombies.
The Come Out & Play Festival takes over the Brooklyn Lyceum from June 4-6 and spreads out around Park Slope, Prospect Park and the Gowanus Canal. Stop by the opening party on Friday night to play a slew of party games and register for games. Then spend Saturday and Sunday outdoors exploring Brooklyn and playing. Interested in new field sports? Jump into the action on the field behind festival partner, The Old Stone House. Game registration is on a first-come-first serve basis, so stop by the festival HQ at the Lyceum to grab a spot in games you like.
Now in it’s fifth year the Come Out & Play Festival continues to grow and explore new ways to play. This year the festival features a pirate radio station run by Nonchalance which will bring an interactive game to the radio waves and keep you updated on the action from games around the festival. Each year the festival draws hundreds of designers from around the world and thousands of players from across the country together for three-days of experimental play.
If you can’t make it to Brooklyn this June take heart! Come Out & Play is working with IndieCade to bring a series of some of the best games from the last five years of Come Out & Play to Culver City in October for the IndieCade festival. Players at IndieCade will have the chance to get in on the street game action, playing everything from new sports to high-tech hide & seek.
Details
Dates: June 4-6, 2010
Location: Brooklyn Lyceum, 227 4th Avenue, Brooklyn, NY (right off the R train at Union Street)
Cost: Free
Registration: Stop by the Lyceum to reserve a spot in games
URL: http://www.comeoutandplay.org
Festival Sponsors:
Nonchalance
SCVNGR
NYU Game Center
ESI Design
Giant Robot
Walt Disney Imagineering
Brooklyn Lyceum
Old Stone House
Gigantic Mechanic
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//Call for Participation: ARGFest, July 15-18 Atlanta
Posted by Celia Pearce on May 28, 2010
ARGFest is a four day event (July 15-18, Atlanta GA) exploring alternate reality games, location-based games & storytelling, and public play. It is a community gathering which gives fans, creators, researchers, and anyone who is interested in transmedia storytelling an opportunity to meet each other, exchange ideas & support, report on research & projects, and to collaborate on the future of transmedia and alternate reality gaming. It’s also a heck of lot of fun.
Thursday & Friday are devoted to traditional conference sessions and workshops with topics covering the theory, design, production, and implementation of transmedia and related projects. Submissions for the conference are due by May 15th and a full schedule will be announced shortly thereafter.
Saturday & Sunday are devoted to a festival showcasing transmedia projects and public play (including street games, scavenger hunts, live events, etc). This is the first year for festival and we are so excited to see it come together. We are drawing inspiration from independent film festivals and public play events akin to Come Out and Play. By bringing together a critical mass of projects, ARGFest provides designers with greater support and encourages greater local participation to help make the games and events even more successful. We are looking for a wide range of games and projects. High tech or low tech… it doesn’t matter to us. We love street games. We also are interested in projects that interact with the idea of place. If your project doesn’t quite fit those things - let us know because other projects may be considered and we will have space and various A/V needs available. Festival submissions are due by June 15th. We review submissions on a rolling basis, so the earlier you submit the better - it gives us time to better understand your project so that we can provide the best support possible.
Important Dates:
May 15: Conference Session Submissions Due
June 15: Festival Submissions Due
July 15-18: ARGFest!
Registration Dates:
now - May 23: Early Bird Registration
May 24 - June 27: Registration
June 28 - July 14: Late Registration
If you have any questions, visit our website at http://www.argfest.com
To submit conference sessions: http://2010.argfestocon.com/conference/submission/
To submit festival sessions: http://2010.argfestocon.com/festival/submission/
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//IndieCade 2010 Submissions Extend Deadline
Posted by Stephanie Barish on May 16, 2010
IndieCade is pleased to announce that we listened to your requests and extended submission deadline of June 20, 2010 by midnight PST.
If you have already submitted your game, you may continue to update your submission through the 20th as well.
Contact if you have any questions.
Best of luck to all !!
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//IndieCade Call for Participation Featured on Wired Game|Life
Posted by Celia Pearce on April 06, 2010
Check out this cool write-up in Wired|Gamelife on the IndieCade Submissions.
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//IndieCade 2010 Submissions NOW OPEN
Posted by Stephanie Barish on April 04, 2010
Call for Submissions:
IndieCade invites independent game artists and designers from around the world to submit interactive media of all types for consideration in IndieCade 2010. Work-in-progress is encouraged.
All types of independently created games are eligible, including, but not limited to commercial games, personal games, experimental games, art games, ARGs, big games, short format games, abstract work, mobile, serious, social, hybrid games, installations, games with genres yet to be determined, and more.
A diverse jury of industry leaders will select entries for top prizes at the IndieCade 2010 Festival. All entries for the Festival will also receive consideration for presentation at the other 2010 IndieCade international exhibitions including E3 and IndieCade Europe (Gamecity, UK).
SUBMISSION DEADLINE: June 1, 2010 at Midnight PST
Submission Info Page
To enter your game please click HERE
If you have questions, need translation assistance, or have difficulty with any of these steps, please contact us at
IndieCade 2010:
The IndieCade 2010 Festival will take place in multiple venues across downtown Culver City, California, October 8, 9, & 10, 2010. …. IndieCade’s finalists are celebrated as the heart of the festival and the Festival is programmed for the cutting edge of the industry and is open to the public. Activities include hands on gameplay and exhibitions, big games, screenings, a dynamic conference, keynotes, parties, salons, artist talks, performances, an awards show and more
In addition to the festival, IndieCade holds a showcase at E3 and IndieCade Europe @ Gamecity, UK. Each IndieCade event spotlights the best in cutting-edge work and innovative game design talent to the public, fostering the independent design community thriving at the fringes of this major industry.
IndieCade showcase and highlights @ E3, June 15-17
IndieCade 2010 FESTIVAL, October 8, 9, & 10
IndieCade Europe, GameCity, UK, October 26-31
For more information: http://www.IndieCade.com or email
Background:
IndieCade 2009’s festival program was a rousing success, with keynotes from industry stars Will Wright, Keita Takahashi, Jenova Chan, and Robin Hunicke, plus talks and exhibitions from a fantastic group of independent developers. Highlights included the IndieCade Award Show, held in the beautiful plaza of Sony Pictures and hosted by Eric Zimmerman and Kellee Santiago, and the Developer Micro-Talks, held at the Royal T Gallery and Café, and hosted by Richard Lemarchand. IndieCade 2010 looks forward to another year of exciting talks, amazing games, and hang-out time with the most entertaining people involved in games.
About: IndieCade supports independent game development and organizes a series of international festivals and showcase exhibitions for the future of independent games. It encourages, publicizes, and cultivates innovation and artistry in interactive media, helping to create a public perception of games as rich, diverse, artistic, and culturally significant. IndieCade’s events and related production and publication programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game movement. Like the independent developer community itself, IndieCade’s focus is global; it includes producers in Asia, Europe, Australia, and wherever independent games are made and played. IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. http://www.indiecade.com
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