Created by Jason Rohrer

Gravitation expresses the designer’s thoughts and feelings about a particular aspect of life—how mood cycles affect creative endeavors, and how those endeavors in turn affect familial relationships. In Gravitation, there are no cut scenes, linear story lines, or scripted dialog segments. Instead, game mechanics are used directly as a vehicle for artistic expression.

IndieCade Year: 2008
Featured Events: IndieCade Festival 2008, IndieCade @ E3 2008
IndieCade Awards: Jury Award 2008

Gravitation screenshot


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